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{| class="standard-table" style="margin:auto;"
{{Table
|+ <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Source-logo.png|200px|link=|Source]]</p>
| width = 700px
| align = center
| style = border-color:{{src2|col}}4a;
| caption indent:top = 1em
| caption = [[File:Source-logo.png|400px|link=Source|Click here for more information about the Source Engine.]]
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1.5em auto"> '''The {{srcsdk|3.1.nolink}} is freely available to all Steam users.''' It is used to develop mods and content for the [[Source 2006]], [[Source 2007]], [[Source 2013]] and {{tf2branch|1}} engine branches. </p>
<p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]]&ensp;·&ensp;[https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine <span style="color:#648CC8">Distributing Source mods</span>]&ensp;·&ensp;[[:Category:Source SDK FAQ|Frequently Asked Questions]]&ensp;·&ensp;[[Source SDK Release Notes|Release Notes]]'''</p>
| {{tr
| bgcolor = #252525
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#2F2A26|width=225px| '''[[:Category:Modding|<span style="color:#E3C798">Modding</span>]]''' }}
  {{td|radius=0 3px 0 0| Creating, organizing and releasing your {{Source|1}} project. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Level Design|<span style="color:#E3C798">Level Design</span>]]''' }}
  {{td| [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Programming|<span style="color:#E3C798">Programming</span>]]''' }}
  {{td| text = A mod's C++ '''code''' defines the way its world and game rules behave. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Scripting|<span style="color:#E3C798">Scripting</span>]]''' }}
  {{td| Scripting can be used for adding new functionality or logic to [[Entity|entities]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Modeling|<span style="color:#E3C798">Modeling</span>]]'''}}
  {{td| [[Model|Models]] are the detailed 3D objects that appear in the game world. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Material System|<span style="color:#E3C798">Materials</span>]]''' }}
  {{td| [[Texture|Textures]] and [[Shader|shaders]] are combined in {{Source|bold}} to create [[Material|materials]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Sound System|<span style="color:#E3C798">Sounds</span>]]''' }}
  {{td| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Particle System|<span style="color:#E3C798">Particles</span>]]''' }}
  {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|particles]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:AI|<span style="color:#E3C798">Artificial Intelligence</span>]]''' }}
  {{td| AI controls the behavior of all but the simplest of [[NPC|NPC]] actions. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Choreography|<span style="color:#E3C798">Choreography</span>]]''' }}
  {{td| Direct your digital actors' performances with [[Choreography creation|choreographed scenes]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Source Filmmaker|<span style="color:#E3C798">Filmmaker</span>]]''' }}
  {{td| Create movies inside the {{Source|bold|nt=1}}. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Tutorials|<span style="color:#E3C798">Tutorials</span>]]''' }}
  {{td| Step-by-step guides on a variety of topics. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Technical|<span style="color:#E3C798">Technical</span>]]''' }}
  {{td| In-depth discussion on the {{Source|bold|nt=1|addtext='s}} features. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Glossary|<span style="color:#E3C798">Glossary</span>]]''' }}
  {{td| text = Explanations for '''terms''' you may encounter. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Official Source Tools|<span style="color:#E3C798">Official Tools</span>]]''' }}
  {{td| Official tools made by {{Valve|1}} for their games. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Third Party Source Tools|<span style="color:#E3C798">Third-Party Tools</span>]]''' }}
  {{td| text = Useful developer tools created by the '''community'''. }}
}}
{{tr
| bgcolor = #252525
| {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:IO System|<span style="color:#E3C798">I/O System</span>]]''' }}
  {{td|radius=0 0 3px 0| The [[Inputs and Outputs|I/O system]] is the backbone of most levels in Source-based games/mods. }}
}}
}}
 
{{Table
| width = 700px
| align = center
| style = border-color:{{src2|col}}4a; margin-top:1em;
| {{tr
| style=background-image:linear-gradient(0deg, #4F3D1F, #614b26);
| align=center
| {{td|radius=3px 3px 0 0|font-size=14px|color=#FFFFFF|width=225px| '''List of game-specific documentation indexes''' }}
}}
{{tr
| bgcolor = #252525
| align=center
| {{td|font-size=14px|text= <span style="pointer-events:none">{{tf2}}</span> [[Team Fortress 2/Docs|Team Fortress 2]]{{·}} <span style="pointer-events:none">{{l4d}}</span> [[Left 4 Dead/Docs|Left 4 Dead]]{{·}} <span style="pointer-events:none">{{l4d2}}</span> [[Left 4 Dead 2/Docs|Left 4 Dead 2]]{{·}} <span style="pointer-events:none">{{p2}}</span> [[Portal 2/Docs|Portal 2]] }}
}}
{{tr
| bgcolor = #202020
| align=center
| {{td|radius=0 0 3px 3px|font-size=14px| Didn't find the game you wanted? See the [[:Category:Documentation index pages|full list]] → }}
}}
}}


<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p>
<div style="max-width:700px; margin:0 auto">{{SDKDocIndexList}}</div>
|-
| '''[[:Category:Modding|Modding]]'''
| Creating, organizing and releasing your Source project
|-
| '''[[:Category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together
|-
| '''[[:Category:Programming|Programming]]'''
| A mod's C++ code defines the way its world and game rules behave
|-
| '''[[:Category:Modeling|Modeling]]'''
| Models are the detailed 3D objects that appear in the game world
|-
| '''[[:Category:Material System|Materials]]'''
| Textures and shaders are combined in Source to create materials
|-
| '''[[:Category:Sound System|Sounds]]'''
| Quality audio adds a fourth dimension to your world
|-
| '''[[:Category:Particle_System|Particles]]'''
| Effects like smoke, sparks, blood and fire are created with particles
|-
| '''[[:Category:Choreography|Choreography]]'''
| Direct your digital actors' performances with choreographed scenes
|-
| '''[[:Category:Source_Filmmaker|Filmmaker]]'''
| Create movies inside the Source Engine
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| Step-by-step guides on a variety of topics
|-
| '''[[:Category:Technical|Technical]]'''
| In-depth discussion of Source's features
|-
| '''[[:Category:Glossary|Glossary]]'''
| Explanations for terms you may encounter
|-
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Useful developer tools created by the community
|}


[[Category:Entry pages]]__NOTOC____NOEDITSECTION__
[[Category:Source]]
[[Category:Entry pages]]

Latest revision as of 03:59, 16 July 2025

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