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__NOTOC__
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<center>[[Image:SourceLogo_trans.gif]]</center>
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==General==
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* [[Source SDK Release Notes]]
* [[Source SDK FAQ]]
* [[Developer Console]]
* [[Source SDK Files and Directory Structure]]
* [[Demo Recording Tools]]
* [[Source TV]]
* [[Source Multiplayer Networking]]
* [[Steam 3rd Party Mod Support]]


{{LanguageBar|title = Source SDK Documentation}}


{|
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!colspan="2"|Quick Navigation
| file = SDK - Background.png
|-
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| [[:category:Modding|Modding]]
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| How to create a Source mod.
}}
|-
| [[:category:Level Design|Level Design]]
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here.
|-
| [[:category:Choreography|Choreography (FacePoser)]]
| Make Source's characters come to life with its uniquely powerful choreography technologies.
|-
| [[:category:AI|AI]]
| AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
|-
| [[:category:Material System|Material System]]
| Textures and shaders are combined in Source to create materials.
|-
| [[:category:Sound System|Sound System]]
| Documentation on Source's software sound system.
|-
| [[:category:Modeling|Modeling]]
| Everything you need to know about modeling for Source.
|-
| [[:category:VGUI|VGUI]]
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer.
|-
| [[:category:Programming|Programming]]
| The nuts and bolts of any MOD, programming is what makes things different.
|-
| [[:Category:Tutorials|Tutorials]]
| Need help trying to use a particular Source feature? Check here.
|-
| [[:category:Technical|Technical]]
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
|-
| [[:Category:Glossary|Glossary]]
| What's this mean? What's that mean? Look here!
|-
| [[:Category:Third Party Tools|Third Party Tools]]
| Non-Valve developer tools
|}


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{{otherlang:en:es|SDK Docs:es}},
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{{otherlang:en:sv|SDK Docs:sv}},
| caption = [[File:Source-logo.png|400px|link=Source|Click here for more information about the Source Engine.]]
{{otherlang:en:zh-cn|:Category:简体中文}}
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1.5em auto"> '''The {{srcsdk|3.1.nolink}} is freely available to all Steam users.''' It is used to develop mods and content for the [[Source 2006]], [[Source 2007]], [[Source 2013]] and {{tf2branch|1}} engine branches. </p>
<p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]]&ensp;·&ensp;[https://partner.steamgames.com/doc/sdk/uploading/distributing_source_engine <span style="color:#648CC8">Distributing Source mods</span>]&ensp;·&ensp;[[:Category:Source SDK FAQ|Frequently Asked Questions]]&ensp;·&ensp;[[Source SDK Release Notes|Release Notes]]'''</p>
| {{tr
| bgcolor = #252525
| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#2F2A26|width=225px| '''[[:Category:Modding|<span style="color:#E3C798">Modding</span>]]''' }}
  {{td|radius=0 3px 0 0| Creating, organizing and releasing your {{Source|1}} project. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Level Design|<span style="color:#E3C798">Level Design</span>]]''' }}
  {{td| [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Programming|<span style="color:#E3C798">Programming</span>]]''' }}
  {{td| text = A mod's C++ '''code''' defines the way its world and game rules behave. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Scripting|<span style="color:#E3C798">Scripting</span>]]''' }}
  {{td| Scripting can be used for adding new functionality or logic to [[Entity|entities]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Modeling|<span style="color:#E3C798">Modeling</span>]]'''}}
  {{td| [[Model|Models]] are the detailed 3D objects that appear in the game world. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Material System|<span style="color:#E3C798">Materials</span>]]''' }}
  {{td| [[Texture|Textures]] and [[Shader|shaders]] are combined in {{Source|bold}} to create [[Material|materials]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Sound System|<span style="color:#E3C798">Sounds</span>]]''' }}
  {{td| Quality [[Sound and Music|audio]] adds a fourth dimension to your world. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Particle System|<span style="color:#E3C798">Particles</span>]]''' }}
  {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|particles]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:AI|<span style="color:#E3C798">Artificial Intelligence</span>]]''' }}
  {{td| AI controls the behavior of all but the simplest of [[NPC|NPC]] actions. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Choreography|<span style="color:#E3C798">Choreography</span>]]''' }}
  {{td| Direct your digital actors' performances with [[Choreography creation|choreographed scenes]]. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Source Filmmaker|<span style="color:#E3C798">Filmmaker</span>]]''' }}
  {{td| Create movies inside the {{Source|bold|nt=1}}. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Tutorials|<span style="color:#E3C798">Tutorials</span>]]''' }}
  {{td| Step-by-step guides on a variety of topics. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Technical|<span style="color:#E3C798">Technical</span>]]''' }}
  {{td| In-depth discussion on the {{Source|bold|nt=1|addtext='s}} features. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Glossary|<span style="color:#E3C798">Glossary</span>]]''' }}
  {{td| text = Explanations for '''terms''' you may encounter. }}
}}
{{tr
| bgcolor = #252525
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Official Source Tools|<span style="color:#E3C798">Official Tools</span>]]''' }}
  {{td| Official tools made by {{Valve|1}} for their games. }}
}}
{{tr
| bgcolor = #202020
| {{td|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:Third Party Source Tools|<span style="color:#E3C798">Third-Party Tools</span>]]''' }}
  {{td| text = Useful developer tools created by the '''community'''. }}
}}
{{tr
| bgcolor = #252525
| {{td|radius=0 0 0 3px|align=center|font-size=14px|bgcolor=#2F2A26| '''[[:Category:IO System|<span style="color:#E3C798">I/O System</span>]]''' }}
  {{td|radius=0 0 3px 0| The [[Inputs and Outputs|I/O system]] is the backbone of most levels in Source-based games/mods. }}
}}
}}
 
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| {{td|radius=3px 3px 0 0|font-size=14px|color=#FFFFFF|width=225px| '''List of game-specific documentation indexes''' }}
}}
{{tr
| bgcolor = #252525
| align=center
| {{td|font-size=14px|text= <span style="pointer-events:none">{{tf2}}</span> [[Team Fortress 2/Docs|Team Fortress 2]]{{·}} <span style="pointer-events:none">{{l4d}}</span> [[Left 4 Dead/Docs|Left 4 Dead]]{{·}} <span style="pointer-events:none">{{l4d2}}</span> [[Left 4 Dead 2/Docs|Left 4 Dead 2]]{{·}} <span style="pointer-events:none">{{p2}}</span> [[Portal 2/Docs|Portal 2]] }}
}}
{{tr
| bgcolor = #202020
| align=center
| {{td|radius=0 0 3px 3px|font-size=14px| Didn't find the game you wanted? See the [[:Category:Documentation index pages|full list]] → }}
}}
}}
 
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[[Category:Source]]
[[Category:Entry pages]]

Latest revision as of 03:59, 16 July 2025

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