Height2Normal: Difference between revisions
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{{height2normal|4}} is a [[command-line]] tool situated in {{code|<gameexedir>\bin\height2normal.exe}}, used to convert a heightmap texture into a [[Normal Maps|normal map]] texture. | |||
Proper execution of this program | <br> | ||
* Creating a [[TGA|targa (.tga)]] image with | Proper execution of this program entails: | ||
* Creating a [[txt|text (.txt)]] file with | * Creating a [[TGA|targa (.tga)]] image with {{code|_height}} appended before the extension. | ||
* Creating a [[txt|text (.txt)]] file with {{code|_normal}} appended before the extension, containing the following: | |||
<pre> | |||
"bumpscale" "1.0" | "bumpscale" "1.0" | ||
</pre> | |||
Keep in mind: | Keep in mind: | ||
* You could change the bumpscale if you didn't like the output you were getting. | * You could change the {{code|bumpscale}} if you didn't like the output you were getting. | ||
* The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension. | * The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension. | ||
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'''Height2normal''' should be executed with the text file name. | '''Height2normal''' should be executed with the text file name. | ||
ex: height2normal "C:\a\b\c\tgafile_normal.txt" | ex: {{code|height2normal "C:\a\b\c\tgafile_normal.txt"}} | ||
The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image. | |||
{{bug|hidetested=1|Nonfunctional in {{tf2branch}}.}} | |||
==See also== | ==See also== | ||
* [[Material Creation]] | * [[Material Creation]] | ||
* [[Height2ssbump]], which can also make regular normal maps. The "bumpscale" used will be different, however. | |||
{{SDKTools}} | |||
[[Category: | [[Category:Material System]] | ||
Latest revision as of 07:08, 20 May 2025
Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.
Proper execution of this program entails:
- Creating a targa (.tga) image with _height appended before the extension.
- Creating a text (.txt) file with _normal appended before the extension, containing the following:
"bumpscale" "1.0"
Keep in mind:
- You could change the bumpscale if you didn't like the output you were getting.
- The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.
Height2normal should be executed with the text file name.
ex: height2normal "C:\a\b\c\tgafile_normal.txt"
The output created by running height2normal will be a targa (.tga) image.
See also
- Material Creation
- Height2ssbump, which can also make regular normal maps. The "bumpscale" used will be different, however.
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