Weapons
This page lists the following weapons available in
Counter-Strike 2. All information shown here are copied from CS:GO, but anything related to VScript and other weapons not available in Counter-Strike 2 are removed.
As of the release of
Counter-Strike 2, there are currently no new weapons introduced. However, the smoke that comes from the smoke grenade now can be pushed by bullets, grenades to briefly clear sightlines or expand occlusion, plus can collides with the world objects, as smoke grenades are now dynamic volumetric objects compare to sprites used in previous games. Some weapons, such as all weapons from Danger Zone gamemode, were either removed or left unused as Counter-Strike 2 currently does not have Danger Zone.
Buy Menu
| Pistol | SMG | Heavy | Rifle | Equipment | Grenade |
|---|---|---|---|---|---|
Other
| Knives | Miscellaneous | |
|---|---|---|
|
Giving Weapons
To give yourself a weapon, you can use the cheat command give <entityname>, which should spawn a specified weapon inside the executing player, for example give weapon_awp. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg" (in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg".
Map driven item giving can be done with game_player_equip.
Manipulating Weapons
Weapons can be manipulated via I/O, e.g. with ent_fire. All weapon entities support the inputs Kill, SetAmmoAmount <int>, SetReserveAmmoAmount <int>, ToggleCanBePickedUp, for example the command ent_fire weapon_ak47 kill removes all AK-47s in the map.
"weapon_mp7" after being spawned, so firing I/O events to weapon_mp5sd won't have any effect because there is no entity with that classname. Other entities whose classname changes on spawn are the USP-S, CZ75-Auto, R8 Revolver, M4A1-S, Rescue Kit, Wrench, Hammer, Axe and all knives except weapon_knife and weapon_knifegg.See also
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