Template:Hammer++ compatibility/strings
< Template:Hammer++ compatibility(Redirected from Template:Hammerpp compatibility/strings)
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Header
- Game
- Hammer++ Version
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's
bin
folder normally.
Alien Swarm
- Errors about reading particles, use
mount.cfg
to mount Alien Swarm data.Note:Functions differently than Hammer, instead of using a func_brush with namestructure_seal
, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.Important:use func_details for your entire map as it will generate unwanted portals
Black Mesa
- Mod: Install to Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; the Source 2013 SP compilers generate BSPs that are compatible with Source 2007. - Steam: Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally.
Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.Fix:Remove the
steam_appid.txt
from thehammerplusplus
folder.
Left 4 Dead 2
- Identical to Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.Fix:Remove the
steam_appid.txt
from thehammerplusplus
folder.
Mapbase
- Check out the issues below in the relevant subpage.
Momentum Mod
- [confirm]
Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer.
Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
Hunt Down the Freeman
- This build uses Source 2013 Multiplayer to reduce map size.
TeamSpen's Hammer Addons
Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Titanfall
- [confirm]
Team Fortress 2 Classic