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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 08:55, 5 July 2026 Sirhephaestus talk contribs created page Talk:Special effects (Created page with "== Purpose of this page? == If the criteria is "''... effects that can be added to maps without messing with code or configuration files.''" then that can apply to literally hundreds of entities. If this page needs to exist, perhaps if it was a general page instead, and had links or lists of categories instead. These categories might be "water effects", "particle effects", "brush effects", "lighting effects", etc. I feel like there's probably already a page on the wiki t...")
- 04:00, 11 June 2026 Sirhephaestus talk contribs created page Talk:Screenspace General (Created page with "== Screenoverlay first frame bug == When activating a screenoverlay that uses this shader, the first frame will be the viewport where the previous screenoverlay that also uses this shader was activated, or if no previous screenspace_general screenoverlay was used, a black screen. Even though it's only a single frame that lasts like 10ms, it is jarring. Not sure of a fix or workaround. --~~~~")
- 05:33, 31 May 2026 Sirhephaestus talk contribs created page Talk:Soundmixer (Created page with "== Does not work in custom maps == Did some testing and pretty sure these can't be packed into BSPs, at least in {{css}}. Works fine if it's in the custom folder obviously, but packing ''scripts/soundmixers.txt'' doesn't work, and i even tried ''scripts/soundmixers_mapname.txt'' to no avail. Yet another powerful feature that is useless to us. I suppose you can probably try to fit your sounds into the default groups for some benefit. --~~~~")
- 07:04, 19 April 2026 Sirhephaestus talk contribs created page Talk:MoveType (Created page with "==MOVETYPE_NONE note== It seems worth mentioning MOVETYPE_NONE doesn't remove a player's velocity, but rather temporarily freezes it. If the player had velocity and is unfrozen, they will resume movement as if nothing happened. This means it can't be used, for example, to avoid the point_viewcontrol bug which breaks its movement if the player was moving with the first spawn flag active. --~~~~")
- 17:56, 11 October 2025 Sirhephaestus talk contribs created page Talk:$alpha ($alpha doesn't work on models?)
- 05:27, 16 December 2024 Sirhephaestus talk contribs created page Talk:Func traincontrols (Created page with "Just learned you can control func_tracktrain without the need for this entity at all. Is this deprecated then? --~~~~")
- 07:30, 28 November 2024 Sirhephaestus talk contribs created page Template talk:KV BreakableBrush (Propdata doesn't override material type, but needs testing in other games)
- 20:16, 9 March 2024 Sirhephaestus talk contribs moved page Hammer++ for CS:GO on Linux to Hammer++ for Linux (Added instructions for installing another game making this article no longer CS:GO only.)
- 10:18, 17 January 2024 Sirhephaestus talk contribs uploaded File:Vradfix beforeafter.png (VRADFix demonstration)
- 10:15, 17 January 2024 Sirhephaestus talk contribs uploaded File:Vradfix icon.png