Talk:Firesmoke
I tried to make fire where my crossbow hit.
- CBaseEntity *pBlaze;
- pBlaze = Create("_firesmoke", tr.endpos, GetAbsAngles(),pOther);
- pBlaze->Spawn();
The fire disappears eventually but won't stick with the parents (pOther - npc hit by bolt). Likely I will have to switch to env_fire or make a firesprite appear with other means.--Ninjaofsauce (talk) 01:31, 23 September 2019 (UTC)