Source Materials Sky List

From Valve Developer Community
Jump to: navigation, search

This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

Note: For HDR-capable games, you need to add _hdr to the end of sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').
These skyboxes are available to Half-Life 2 and most games and mods using the Source Engine.
Note:Left 4 Dead, Counter-Strike: Global Offensive, and other newer games may not include any or all of these skyboxes.

These skies are HDR capable if mapping for games that support it.

Note: Map sdk_vehicles is not included in Half-Life 2 and it's series. Valve has made it for mod making purposes to make players try map and check if their mod works.

The table below explains the prefixes used in map filenames.

Prefix Location
d1_trainstation City 17 before the teleporter accident
d1_canals Route Kanal & Water Hazard
d1_eli Black Mesa East
d1_town Ravenholm
d2_coast Highway 17
d2_prison Nova Prospekt
d3_c17 City 17 after the Nova Prospekt explosion
d3_citadel, d3_breen The Citadel

Only outdoor maps that have both skyboxes and light_environments are referenced by this list.

sky_borealis01
Sky borealis01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
None 0 185 0 -2 245 255 168 40 120 226 255 10
sky_day01_01
Sky day01 01.jpg
d1_trainstation_01 - d1_trainstation_06
0 165 0 -35 237 218 143 800 190 201 220 100
sdk_water 0 346 0 -80 255 255 255 300 255 255 255 20
sky_day01_04
Sky day01 04.jpg
d1_canals_01
d1_canals_01a
d1_canals_02
0 165 0 -55 248 234 205 1000 194 236 252 175
sky_day01_05
Sky day01 05.jpg
d1_canals_03 0 165 0 -83 243 224 158 1200 194 236 252 225
d1_canals_05 0 104 0 -35 248 233 186 800 140 167 174 150
d1_canals_06
d1_canals_07
0 104 0 -35 248 233 186 860 140 167 174 150
d1_canals_08 0 104 0 -35 243 219 143 860 140 167 174 150
sky_day01_06
Sky day01 06.jpg
d1_canals_09 - d1_canals_11 0 148 0 -35 240 187 117 1000 135 172 180 150
sky_day01_07
Sky day01 07.jpg
d1_canals_12 0 108 0 -35 235 166 71 1000 135 172 180 150
sky_day01_08
Sky day01 08.jpg
d1_canals_13
d1_eli_01
0 108 0 -35 235 155 71 1000 105 142 165 120
sky_day01_09
Sky day01 09.jpg
d1_eli_02 0 12 0 -45 175 230 239 65 83 104 130 50
d1_town_01 - d1_town_03 0 12 0 -45 175 230 239 50 43 45 57 5
sky_day02_01
Sky day02 01.jpg
d1_town_05 0 225 0 -25 254 242 160 400 172 196 204 80
sky_day02_02
Sky day02 02.jpg
d2_coast_01 0 225 0 -20 255 244 213 700 172 196 204 50
sky_day02_03
Sky day02 03.jpg
d2_coast_03 0 280 0 -45 243 238 224 500 172 196 204 100
d2_coast_04 0 290 0 -45 243 238 224 500 172 196 204 50
sky_day02_04
Sky day02 04.jpg
d2_coast_05 0 240 0 -45 243 238 224 400 172 196 204 50
sky_day02_05
Sky day02 05.jpg
d2_coast_08 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day02_06
Sky day02 06.jpg
d2_coast_09 0 270 0 -20 255 252 230 475 172 196 204 120
sky_day02_07
Sky day02 07.jpg
d2_coast_10 0 225 0 -15 255 252 230 500 183 204 210 140
d2_coast_11 0 230 0 -15 255 252 230 400 175 199 205 150
sky_day02_09
Sky day02 09.jpg
d2_coast_12 0 200 0 -5 237 232 209 70 122 140 169 60
d2_prison_01 0 200 0 -5 217 226 234 0 122 140 169 20
d2_prison_02 - d2_prison_08 0 200 0 -5 221 232 240 20 103 143 184 125
sky_day02_10
Sky day02 10.jpg
d2_coast_07 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day03_01
Sky day03 01.jpg
d3_c17_01 0 165 0 -35 237 218 143 800 190 201 220 100
d3_c17_02 0 126 0 -25 245 200 150 1000 148 173 205 60
d3_c17_03 0 150 0 -30 236 218 145 600 160 184 211 150
sky_day03_02
Sky day03 02.jpg
d3_c17_04 0 140 0 -35 236 218 145 650 160 184 211 150
d3_c17_05 0 120 0 -35 236 218 145 650 160 184 211 150
sky_day03_03
Sky day03 03.jpg
d3_c17_06a 0 120 0 -40 236 218 145 700 160 184 211 150
d3_c17_06b
d3_c17_07
0 115 0 -35 236 218 145 700 160 184 211 150
sky_day03_04
Sky day03 04.jpg
d3_c17_08 0 53 0 -60 239 207 141 350 75 96 116 300
d3_c17_09 0 50 0 -35 237 218 143 650 190 201 220 100
d3_c17_10a
d3_c17_10b
0 50 0 -20 238 207 142 600 190 201 220 100
sky_day03_05
Sky day03 05.jpg
d3_c17_11 0 82 0 -12 238 200 128 450 75 96 116 150
d3_c17_12 0 82 0 -8 238 200 128 450 75 96 116 150
d3_c17_12b 0 40 0 -8 239 207 141 350 75 96 116 300
d3_c17_13
d3_citadel_01
0 82 0 -12 238 200 128 450 75 96 116 250
sky_day03_06
Sky day03 06.jpg
d3_breen_01
d3_citadel_05
0 280 0 -21 221 112 13 300 255 255 255 20
sky_wasteland02
Sky wasteland02.jpg
sdk_3d_skybox 0 140 0 -75 253 250 217 600 208 228 230 25
sdk_cables 0 37 0 -75 255 255 255 800 255 255 255 20
sdk_faceposer 0 284 0 -70 255 255 255 200 255 255 255 20
sdk_func_detail 0 346 0 -80 255 255 255 300 255 255 255 20
sdk_hints 0 57 0 -80 255 255 255 800 255 255 255 20
sdk_lightmaps 0 163 0 -80 255 255 255 400 255 255 255 20
sdk_occluders 0 163 0 -80 255 255 255 400 255 255 255 20
sdk_phys_ballsocket

sdk_phys_constraint
sdk_phys_convert
sdk_phys_explosion
sdk_phys_hinge
sdk_phys_impact
sdk_phys_keepupright
sdk_phys_lengthconstraint
sdk_phys_magnet
sdk_phys_motor
sdk_phys_pulleyconstraint
sdk_phys_ragdollmagnet
sdk_phys_slideconstraint
sdk_phys_spring
sdk_phys_thruster
sdk_phys_torque

0 284 0 -70 255 255 255 200 255 255 255 20
sdk_prop_types 0 346 0 -80 255 255 255 300 255 255 255 20
sdk_vehicles 0 290 0 -45 255 244 213 512 172 196 204 50
Environment articles:
Skies and environment maps Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies
Terrain and displacement mapping DisplacementsHoles in displacementsDigital Elevation Models