Source Engine Shader Fallbacks
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		This is list of the shader fallbacks that shipped with 
 Source 2004 to 
 Source 2013. See Material optimization and DirectX Versions for more details.
LightmappedGeneric
LightmappedGeneric_HDR_DX9- DX9 with HDR
 LightmappedGeneric_DX9- DX9
 LightmappedGeneric_DX8- DX8.0, DX8.1
 LightmappedGeneric_NoBump_DX8- DX8.0, DX8.1, but only used when 
mat_reducefillrate 1is set (usually by dxsupport.cfg). Note that this fallback doesn't actually cause the shader code to do anything different, it's only there to allow a material to specify different parameters. LightmappedGeneric_DX6- DX6, DX7
 
VertexLitGeneric
VertexLitGeneric_HDR_DX9- DX9 with HDR
 VertexLitGeneric_DX9- DX9
 VertexLitGeneric_DX8- DX8.0, DX8.1
 VertexLitGeneric_DX7- DX7
 VertexLitGeneric_DX6- DX6
 
UnlitGeneric
UnlitGeneric_DX9- DX9
 UnlitGeneric_DX8- DX8.0, DX8.1
 UnlitGeneric_DX6- DX6, DX7
 
Refract
Refract_DX90- DX9
 Refract_DX80- DX8.0, DX8.1
 Refract_DX60- DX6, DX7: refraction isn't supported under DX6 and DX7, this fallback shader is only defined to allow you to use the 
$fallbackmaterialfeature to cause the material system to use a different material under DX6 and DX7. UnlitGeneric_DX6- DX6, DX7: If you neglect to define a fallback shader, unlit generic is used.
 
ShatteredGlass
ShatteredGlass- DX9
 ShatteredGlass_DX8- DX8.0, DX8.1
 ShatteredGlass_DX7- DX7
 Wireframe- DX6: Shattered glass isn't supported under DX6.
 
Water
Water_HDR_DX90- DX9 with HDR
 Water_DX90- DX9
 Water_DX81- DX8.1
 Water_DX80- DX8.0
 Water_DX60- DX7/DX6: this fallback shader is only defined to allow you to use the 
$fallbackmaterialfeature to cause the material system to use a different material under DX6 and DX7. LightmappedGeneric_DX6- DX7/DX6: This is used if you neglect to define a fallback shader.
 
WorldTwoTextureBlend
WorldTwoTextureBlend- DX9
 WorldTwoTextureBlend_DX8- DX8.0, DX8.1
 WorldTwoTextureBlend_DX6- DX6, DX7
 
WorldVertexTransition
WorldVertexTransition_DX9- DX9
 WorldVertexTransition_DX8- DX8.0, DX8.1
 WorldVertexTransition_DX6- DX6, DX7
 
WorldVertexAlpha
WorldVertexAlpha- DX9
 WorldVertexAlpha_DX8- DX8.0, DX8.1: Note this shader has no fallbacks to DX7 or below.
 
Cable
Cable- DX8.0, DX8.1, DX9
 UnlitGeneric_DX6- DX6, DX7
 
Eyes
Eyes- DX9
 Eyes_dx8- DX8.0, DX8.1
 Eyes_dx6- DX6, DX7
 
EyeRefract
EyeRefract- DX9
 Eyes_dx8- DX8.0, DX8.1
 Eyes_dx6- DX6, DX7
 
Modulate
Modulate- DX8.0, DX8.1, DX9
 Modulate_DX6- DX6, DX7
 
MonitorScreen
MonitorScreen- DX8.0, DX8.1, DX9
 LightmappedGeneric_DX6- DX6, DX7
 
Predator
Predator_DX80- DX8.0, DX8.1, DX9
 Predator_DX60- DX6, DX7: this fallback shader is only defined to allow you to use the 
$fallbackmaterialfeature to cause the material system to use a different material under DX6 and DX7. UnlitGeneric_DX6- DX6, DX7: This is used if you neglect to define a fallback shader.
 
Sprite
Sprite_DX8- DX8.0, DX8.1, DX9
 Sprite_DX6- DX6, DX7
 
Teeth
Teeth- DX9
 Teeth_DX8- DX8.0, DX8.1
 Teeth_DX6- DX6, DX7
 
UnlitTwoTexture
UnlitTwoTexture- DX8.0, DX8.1, DX9
 UnlitTwoTexture_DX6- DX6, DX7
 
VortWarp
VortWarp- DX9
 VortWarp_DX8- DX8.0, DX8.1
 VortWarp_DX7- DX7
 VertexLitGeneric_DX6- DX6
 
WriteZ
WriteZ- DX8.0, DX8.1, DX9
 WriteZ_DX6- DX6, DX7
 
WindowImposter
WindowImposter_DX80- DX8.0, DX8.1, DX9
 WindowImposter_DX60- DX6, DX7: this fallback shader is only defined to allow you to use the 
$fallbackmaterialfeature to cause the material system to use a different material under DX6 and DX7. UnlitGeneric_DX6- DX6, DX7: This is used if you neglect to define a fallback shader