Portal 2: Community Edition
Portal 2: Community Edition
Developer(s)
P2:CE Team
Publisher(s)
P2:CE Team
Release date(s)
TBD
Genre(s)
Mode(s)
Engine
Steam AppID
Written in
Mod support
In-Development (Steam Workshop)
SDK
Located in
/bin/win64
Distribution
Official website
Portal 2: Community Edition has been announced and is currently in development.
Watch this page, Steam News, or Steam Updates for more information.
Watch this page, Steam News, or Steam Updates for more information.
Contents
Overview
Portal 2: Community Edition is a mod for Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years", as they don't want to keep people from using it any longer then they have. [1]
Portal 2: Community Edition is based on Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.
Features
- Runs on Strata Source, a heavily modified version of the CS:GO engine branch with Portal 2's entities ported, having all of CS:GO's engine features plus more.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
- Native DirectX 11 support; DirectX 9 support has been completely dropped
- TeamSpen's Hammer Addons integrated by default
- Left 4 Dead 2/ Black Mesa-style workshop, which allows for asset modification as well as custom maps.
- Re-enabled engine tools
- Increased
env_projectedtexture
, now up to 8 dynamic lights can be active simultaneously. - Volumetric projected textures
- Physically Based Rendering shader
- Parallax-corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
- Ladders, both Half-Life 2 and Counter-Strike: Global Offensive style, are re-enabled
- Re-Implemented Half-Life 2 weapons.
- Backwards compatibility with almost all Source Engine games, including support for Source 2013 maps and models
- Toggleable b-hop and duckjump
- Ability to mount and play other Source games, including Portal and Half-Life 2
- Upgraded and expanded Hammer to fix crashes and instabilities.
Planned Features
- Most Mapbase features will be implemented
- Toggleable legacy movement (/)
- Improved gel and portal color customization
- Expanded VScript API, along with a new scripting system utilizing AngelScript
- Toggleable Portalgun projectile behavior
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Team
Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.
Gallery
See also
- Portal
- Portal 2
- Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware)
- TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities
External links
References
References | ||
---|---|---|
|
|