Category:Stubs
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Stubs are extremely short articles that do not have a sufficient amount of useful information. Stubs are often created by people who cannot find the topic they are looking for. In that case, please add what little information you do know, instead of leaving a page blank.
Stubs should be expanded to provide relevant or useful information, as quickly as possible.
To mark an article as a stub, insert the {{Stub}} template in it.
See Category:Stub categories for a list of all stub categories.
Subcategories
This category has the following 19 subcategories, out of 19 total.
B
- Black Mesa level design (4 P)
C
- Camera (16 P)
D
- Documentation index pages (17 P)
G
- GoldSrc Level Design (23 P)
- GoldSrc Modeling (empty)
- GoldSrc SDK FAQ (empty)
H
- HL2DM level design (1 P)
P
- Portal Continuity (4 P)
- Publicity & Publication (17 P)
S
- Source 2 Level Design (5 P)
- SourceBR (2 F)
- Svengine engine branch games (empty)
T
V
- VMT Editor (8 P)
Pages in category "Stubs"
The following 32 pages are in this category, out of 1,732 total.
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- $allowdiffusemodulation
- $allowrootlods
- $alpha
- $alwayscollapse
- $ambientonly
- $blendtintbybasealpha
- $burning
- $calctransitions
- $cd
- $clampworldspace
- $cliptotextures (GoldSrc)
- $collapsebonesaggressive
- $collisionmodel
- $externaltextures (GoldSrc)
- $forcephonemecrossfade
- $halflambert gbuffer off
- $layertint1
- $maxeyedeflection
- $maxfogdensityscalar
- $metalness
- $mirrorbone (GoldSrc)
- $motionrollback
- $mraotexture
- $multipass
- $no draw
- $noforcedfade
- $parallax
- $parallaxmap
- $root
- $sequencegroupsize (GoldSrc)
- $texrendermode (GoldSrc)