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Show new changes starting from 11:13, 3 December 2025
   
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3 December 2025

     05:12  Vegetation‎‎ 2 changes history +92 [Weevil bob‎; SirYodaJedi‎]
     
05:12 (cur | prev) −11 SirYodaJedi talk contribs (Remove orphan)
     
02:06 (cur | prev) +103 Weevil bob talk contribs (→‎Modelling techniques)

2 December 2025

     12:55  VTF (Valve Texture Format) diffhist +63 Craftablescience talk contribs (Expound on bug to explain a workaround for the following bug)
     07:58  Func detail illusionary diffhist −20 SirYodaJedi talk contribs (→‎FGD Code: dxlevelchoice doesn't work on world brushes)
     07:57  CompileNonSolid diffhist +108 SirYodaJedi talk contribs
     07:54  CompileBlockLOS diffhist +100 SirYodaJedi talk contribs
     07:53  Porting GoldSrc content (maps, models, etc.) to Source‎‎ 4 changes history +360 [SirYodaJedi‎ (4×)]
 m   
07:53 (cur | prev) 0 SirYodaJedi talk contribs (→‎Tool textures)
     
07:52 (cur | prev) +12 SirYodaJedi talk contribs (→‎Tool textures)
     
07:46 (cur | prev) −6 SirYodaJedi talk contribs (→‎Tool textures)
     
07:44 (cur | prev) +354 SirYodaJedi talk contribs (→‎Replaced entities: some more)
     05:54  Vegetation‎‎ 5 changes history +167 [SirYodaJedi‎ (2×); Weevil bob‎ (3×)]
     
05:54 (cur | prev) +11 SirYodaJedi talk contribs
     
05:53 (cur | prev) −1 SirYodaJedi talk contribs (→‎Textures: generally referred to as alphatesting in valve engines; see $alphatest)
     
01:17 (cur | prev) −18 Weevil bob talk contribs (→‎Types of Vegetation)
     
01:16 (cur | prev) +4 Weevil bob talk contribs (→‎Habitats)
     
00:58 (cur | prev) +171 Weevil bob talk contribs (→‎Habitats)
     01:40  BSP Decompiler 005 diffhist −2 Adidores1054 talk contribs
     01:38  Strata Hammer diffhist +1 Adidores1054 talk contribs

1 December 2025

     13:23  User:SirYodaJedi/Porting Quake DM maps to Deathmatch Classic diffhist +572 SirYodaJedi talk contribs (→‎Fullbrights)
N    09:14  Vegetation‎‎ 3 changes history +1,135 [SirYodaJedi‎; Weevil bob‎ (2×)]
     
09:14 (cur | prev) +27 SirYodaJedi talk contribs
     
02:16 (cur | prev) +451 Weevil bob talk contribs (→‎Vegetation Types)
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01:48 (cur | prev) +657 Weevil bob talk contribs (Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant...")

30 November 2025

     18:10  Underground Doors diffhist +68 Ninjaofsauce talk contribs
     14:43  CTX diffhist +151 SirYodaJedi talk contribs
     08:52  $calctransitions‎‎ 2 changes history +191 [SirYodaJedi‎ (2×)]
     
08:52 (cur | prev) +172 SirYodaJedi talk contribs
     
08:52 (cur | prev) +19 SirYodaJedi talk contribs

29 November 2025

     16:36  Crafty diffhist +519 Adidores1054 talk contribs
     16:29  BSPSource diffhist +15 Adidores1054 talk contribs
     16:27  Batch Compiler diffhist +35 Adidores1054 talk contribs
     16:27  Valve Batch Compile Tool‎‎ 3 changes history +26 [Adidores1054‎ (3×)]
     
16:27 (cur | prev) −39 Adidores1054 talk contribs
     
16:26 (cur | prev) +20 Adidores1054 talk contribs
     
16:26 (cur | prev) +45 Adidores1054 talk contribs
     16:23  Strata Hammer diffhist +34 Adidores1054 talk contribs
 m   15:49  Category:Glossary diffhist 0 Breakin' Benny talk contribs
     15:48  Team diffhist −26 Breakin' Benny talk contribs
     15:38  UnlitGeneric diffhist −8 Breakin' Benny talk contribs
     11:19  $clampworldspace‎‎ 2 changes history +71 [SirYodaJedi‎ (2×)]
     
11:19 (cur | prev) −8 SirYodaJedi talk contribs
     
11:17 (cur | prev) +79 SirYodaJedi talk contribs
     11:19  $collapsebonesaggressive diffhist −72 SirYodaJedi talk contribs
     05:29  Creating Portal Neurotoxin Gas‎‎ 2 changes history +116 [Kr0tchet‎; Breakin' Benny‎]
     
05:29 (cur | prev) −36 Breakin' Benny talk contribs
     
04:07 (cur | prev) +152 Kr0tchet talk contribs (→‎Timer: - while a high number such as 99999 will work, it doesn't permanently stops it. The player will be killed after spending 27 hours in-game on the same map unless the command is repeated. logic-timer can be optionally be used to repeat the command and permanently stop the timer.)

28 November 2025

     18:11  BSPSource diffhist −5 Adidores1054 talk contribs
     17:31  VVIS++‎‎ 2 changes history +182 [Kr0tchet‎; Breakin' Benny‎]
 m   
17:31 (cur | prev) −4 Breakin' Benny talk contribs
     
06:50 (cur | prev) +186 Kr0tchet talk contribs
     15:17  VTF (Valve Texture Format) diffhist +23 FunkyBoiii123 talk contribs (→‎Editing)
     12:48  Material‎‎ 2 changes history +17 [Weevil bob‎; SirYodaJedi‎]
     
12:48 (cur | prev) −150 SirYodaJedi talk contribs (→‎Overview: not engine agnostic information; goes in VMAT page, as only source 2 "compiles" materials)
     
08:46 (cur | prev) +167 Weevil bob talk contribs
     12:31  Jabroni Brawl: Episode 3 diffhist +100 SirYodaJedi talk contribs
 m   12:01  $parallaxmap diffhist +1 Breakin' Benny talk contribs
     12:01  $parallax diffhist +6 Breakin' Benny talk contribs
     08:06  UTIL VecToYaw() diffhist +25 Weevil bob talk contribs (duplicate page)