trigger_weapon_dissolve
		
		
		
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| CTriggerWeaponDissolve | 
trigger_weapon_dissolve  is a   brush entity  available in 
 Half-Life 2 series.
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Emitter Name ([todo internal name (i)]) <targetname>
 - Name of a single or multiple entities to use as the basis for the emitted effects.
 
 
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Flags
 
 
 
 
 
 
 
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Inputs
- StopSound
 - Stops all sounds.
 
 
 
 
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Outputs
- OnDissolveWeapon
 - Fires when one weapon is starting to dissolve in the trigger volume.
 
- OnChargingPhyscannon
 - Fires when the trigger begins to charge the physcannon.
 
 
 
 
 
 
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