Template:Hammer++ compatibility/strings
		
		
		
		
		
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- Game
 - Hammer++ Version
 - Engine branch (game)
 
Game/tool notes
- Notes
 - Retest using GMOD: Need retest using GMOD version.
 
Generic
- Install to game's 

binfolder normally. 
Generic x64
- Install to game's 

bin/x64folder normally. 
 Alien Swarm
- Errors about reading particles, use 
mount.cfgto mount Alien Swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Important:use func_details for your entire map as it will generate unwanted portals 
 Black Mesa
- Mod: Install to 
 Source SDK Base 2013 - Singleplayer's 
binfolder and add a game configuration pointing to the mod; the
 Source 2013 SP compilers generate BSPs that are compatible with 
 Source 2007. - Steam: Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
 
 Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
 
 Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's 

binfolder normally. 
 Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's 

bin/x64folder normally. 
 Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txtfrom the
hammerplusplusfolder. 
 Left 4 Dead 2
- Identical to 
 Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txtfrom the
hammerplusplusfolder. 
 Mapbase
- Check out the issues below in the relevant subpage.
 
 Momentum Mod
- [confirm]
 
 Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's 

binfolder, but works when pointed to from another game. 
 Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to 
 Strata Hammer. 
 Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
 
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's ![]()
sourcetest folder to load assets;  
Hammer++ will crash if placed inside Postal 3's ![]()
bin folder.
 Hunt Down the Freeman
- This build uses 
 Source 2013 Multiplayer to reduce map size. 
 TeamSpen's Hammer Addons
 Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
 
 Titanfall
- [confirm]
 
 Team Fortress 2 Classic
 Jabroni Brawl: Episode 3
- Install to game's 

bin/win32folder normally.[confirm]
FGD must be modified to replacesoundscapeandskyKVs withstring.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use
 H++ alongside the native CSGO version, to take advantage of newer features like Propper++. 
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