Template talk:Software

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Parameter p
(using Template:Message) Template:Text --Popcorn (talk) 16:38, 4 Apr 2022 (UTC)
(using Template:Message) Template:Text --Popcorn (talk) 3:12, 5 Apr 2022 (UTC)
(using Template:Message) Template:Text --Max34 (talk) 5:06, 5 Apr 2022 (UTC)
(using Template:Message) Right, I forgot about that.
--Popcorn (talk) 6:44, 5 Apr 2022 (UTC)
(using Template:Message) Template:Text --Popcorn (talk) 15:51, 18 Apr 2022 (UTC)
(using Template:Message) Yes, it's a great idea to get rid of "type". It just seemed to me before that if I didn't do it, I would have to write all the parameters in Template:New icon many times, but most likely I thought so before I did Template:in text. The parameter is called "p" because it stands for "parameter", but yes, it can be replaced with {{{1}}} if needed. Just write an answer if it really needs to be replaced and I will do it (nvrm I already started doing it). I did not think that all this fuss with icons would last so long.. but on the other hand, it is interesting to do it.
--Max34 (talk) 17:49, 18 Apr 2022 (UTC)
Generic Doc for game icon templates
(using Template:Message) I created a generic doc at {{hl2}} and would spread it in the next days like I did with {{csgo}}. I was thinking whether that documentation should be on the page Template:new icon/doc2 or something, however the examples of the doc would be broken on it. --Popcorn (talk) 6:44, 5 Apr 2022 (UTC)
(using Template:Message) I think it's worth renaming from "Template:Hl2/doc" to "Template:Icons_doc" or something like that. I have almost completed the structure of working with "in" templates, but there are many translations missing because I do not know all languages. Unfortunately, I didn't find a way to write multiple icons so that they are all connected, so I'll just make an additional parameter that will be written after the main icon.
--Max34 (talk) 6:54, 5 April 2022 (UTC)
(using Template:Message) Well, I don't think Category:Game icons/doc is a good place for a /doc since it itself is a new category that we don't actually need and also we would have to write :Category
as parameter in every transclusion of {{documentation}}
to not have them added to that new /doc Category. I'd suggest going back to Template:Icon doc or Template:Hl2/doc. It's getting confusing with all the different page names.
--Popcorn (talk) 16:11, 5 Apr 2022 (UTC)
(using Template:Message) Ok, there is still a problem: It is awful to make changes to icon doc that can't be previewed. That's why I had put it to Template:Hl2/doc in the first place. Idea: Move it back and redirect icon doc to it. This way, any game icon template can use the "clean" :icon doc
as doc page and there is no <includeonly> madness when editing the generic doc. Problem is, we can no longer move to Template:Hl2/doc because it has a (negligible) history by now, so I'm thinking of performing an improper page movement or finding a way to ask an admin to do that.
--Popcorn (talk) 17:59, 6 Apr 2022 (UTC)
(using Template:Message) Yes, there are similar things on the site, for example, I wanted to replace one icon with a new one and change .gif to .png, but I could not rename the file page because the new name does not match the file type. And when I tried to load a png, it couldn't load it because the file's page name had the wrong format. In other words, an endless loop. When loading a new texture, you can change the name of the page, but not when you load a new image over an existing one. I understand you, I will return everything to Template:Hl2/doc. If you have any more ideas on how to improve this idea with better icons, then it's better to write about it now, because I plan to remake all icons with a new structure. I can only add that I had one idea about auto-translation: if the page uses the Template:Lang template, then it somehow sends the article suffix to the article and already there, if icon templates are used, they put this suffix in "suf" parameter by default. This way you won't need to write the "suf" parameter all the time in other languages, but I have absolutely no idea how to do it, so it's still an idea for now.
--Max34 (talk) 20:17, 6 Apr 2022 (UTC)
Nearly all icons shouldn't omit text!
(using Template:Message) They did with these:
- (in
)
- (only in
)
- (in all games since
)
- (not in
)
- (also in
)
Icons should not replace text in most situations. --Lxm6 (talk) 12:06, 28 Mar 2023 (UTC)
Users should have more options about where icons will be
(using Template:Message) Template:Text --Lxm6 (talk) 19:15, 9 Apr 2023 (UTC)
Why use a number for the display method?
(using Template:Message) Using only a number is quite confusing to newcomers.
Kial uzi nombron por montronto de metodo? Uzas nur nombron konfuzantus komencantojn. --Amicdict (talk) 19:40, 2 May 2023 (UTC)
(using Template:Message)


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(using Template:Message) The alt names are rarely used anyway; I just go to the applicable Template:Hl2, Template:Dod, Template:P2ce, etc and click edit to check the | name# = parameter when I need to use one.
--SirYodaJedi (talk) 13:49, 26 May 2023 (UTC)
--Popcorn (talk) 8:44, 26 May 2023 (UTC)
(using Template:Message) > Numbers are short and convenient.


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>Assigning names to styles would be unnecessary, unnecessarily difficult, and hardly intuitive.


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--Amicdict (talk) 9:51, 26 May 2023 (UTC)
(using Template:Message)


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--Popcorn (talk) 12:35, 26 May 2023 (UTC)
> You would need the style names in a list if you want to use one at all.


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> Numbers on the other hand are known by everybody, even by non-prorgammers.


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> This makes numbers convenient: You just need to know that the styles have numbers and not names, from then on you don't really need to look up again, especially with our small number of styles.


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…
> Well: What should the names for the three styles that we have be? No matter what we two say: Not everyone will give the same answer to this question, making names not intuitive in this case.


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---


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- Amicdict (talk) 12:37, 31 May 2023 (PDT)
(using Template:Message) >


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For each style you have a variant with an icon and one without, one with black background and one without. Do you think three names suffice?
> Using only a number is quite confusing to newcomers.
>


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Why do I need proof and you don't?
> For each of your argument why are names still used in this template?
Because they are already established across many wiki pages for quite some time.
---
Are you planning a change or are you just discussing? If you suggest a more precise change in functionality and usage then I can refer to that and don't need to give any proofs that no one needs.
--Popcorn (talk) 15:31, 1 Jun 2023 (UTC)
>>


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> For each style you have a variant with an icon and one without, one with black background and one without. Do you think three names suffice?


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> Why do I need proof and you don't?


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> Because they are already established across many wiki pages for quite some time.


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---
Are you planning a change or are you just discussing? If you suggest a more precise change in functionality and usage then I can refer to that and don't need to give any proofs that no one needs.
(using Template:Message) I also like proofs. But I'm not capable of prooving what the majority of the wiki editors prefers or what they will prefer in the long run.
If you feel like adding these names to the cases of the #switch statement of this template, go ahead. I personally would advise against it. Allowing multiple words for the same effect might only be more complicated and getting rid of one is unnecessary work. I won't explain it any further.
Apart from that, I don't know what you want me to answer.
--Popcorn (talk) 0:27, 6 Jun 2023 (UTC)
Flag to change "in" to "for" or "on"
(using Template:Message) I'd like to add a {{{except}}} parameter, which would result in {{hl2|except}} becoming (except for ). It has a slightly different (generally more positive) usecase than the {{{not}}}; I've used it a couple times already by manually typing it out.
--SirYodaJedi (talk) 9:53, 2 Jun 2023 (UTC)
(using Template:Message) Sounds ok. Even though its meaning is pretty identical to {{hl2|not}}
, {{hl2|except}}
may be more fitting in sentences. Maybe we should use the same color for both due to the similar meaning?
(using Template:Message) Sure, it probably can share a color; it means basically the same thing, with only the connotation and word flow being different. --SirYodaJedi (talk) 13:25, 2 Jun 2023 (UTC) --Popcorn (talk) 12:05, 2 Jun 2023 (UTC)
(using Template:Message) I ended up using {{{addtext-front}}} instead (like so: (except'in )), since I'm using it as a positive thing, not a negative thing. I do think there should be a flag can change "in" in the various thingies to "for" or "on", though.
--SirYodaJedi (talk) 18:25, 22 Jun 2023 (UTC)
It is possible by using the {{in}} template. You can write this: {{in|{{src13mp}}|text=except in}}
and it will look like this: (except in )
Mr. System Error(T - C) 15:01, 4 May 2024 (PDT)
Add external links
☒ Unresolved.
(using Template:Message)
{{ps1|4|link=http://example.com}} {{ps2|4|link=http://example.com}} {{ps3|4|link=http://example.com}} {{ps4|4|link=http://example.com}} {{ps5|4|link=http://example.com}}
--Lxm6 (talk) 4:39, 20 Jul 2023 (UTC)
Change color and icon
(using Template:Message) It would be very cool if we could change the icon and the color. For example {{csgo|4|col=white}}
would be Counter-Strike: Global Offensive --Mr. SystemError (talk) 11:50, 17 Apr 2024 (UTC) and
{{csgo|icon=Icon-Portal2.png}}
would be Counter-Strike: Global Offensive