User contributions for MyGamepedia
Jump to navigation
Jump to search
22 May 2025
- 03:0503:05, 22 May 2025 diff hist +42 Grenade mp5 contact No edit summary
- 03:0403:04, 22 May 2025 diff hist −30 Grenade mortar small No edit summary
- 03:0103:01, 22 May 2025 diff hist 0 Grenade apache rpg No edit summary
- 03:0003:00, 22 May 2025 diff hist −18 Grenade hornet No edit summary
- 03:0003:00, 22 May 2025 diff hist −12 Grenade hornet No edit summary
- 03:0003:00, 22 May 2025 diff hist −12 Grenade apache rpg No edit summary
21 May 2025
- 11:1511:15, 21 May 2025 diff hist −1 List of Black Mesa entities →{{bms12|4}}
- 10:4510:45, 21 May 2025 diff hist −33 Env mortar controller No edit summary
- 10:4010:40, 21 May 2025 diff hist −1 Env gluonbeam No edit summary
- 10:4010:40, 21 May 2025 diff hist +27 N Env gluon beam MyGamepedia moved page Env gluon beam to Env gluonbeam current Tag: New redirect
- 10:4010:40, 21 May 2025 diff hist 0 m Env gluonbeam MyGamepedia moved page Env gluon beam to Env gluonbeam
- 10:4010:40, 21 May 2025 diff hist −1 Env gluonbeam No edit summary
- 10:3910:39, 21 May 2025 diff hist +25 Dump entity sizes/Black Mesa (mod) AT LEAST func_friction don't have proper link.
- 10:3110:31, 21 May 2025 diff hist −36 Env mine No edit summary
- 10:2210:22, 21 May 2025 diff hist −100 Env mine No edit summary
- 10:2110:21, 21 May 2025 diff hist +82 Env mine 1. Is an issue because of the reason, + no collision when touched by a prop. 2. Added more context. 3. It's an issue of explosion type (similar issue with tripmines in Steam versions).
- 10:0710:07, 21 May 2025 diff hist −397 Func minefield No edit summary
- 10:0610:06, 21 May 2025 diff hist −40 Env mine →Dedicated ConVars
- 04:2404:24, 21 May 2025 diff hist +6 Animated follower No edit summary
- 03:3503:35, 21 May 2025 diff hist +36 Camera death No edit summary
- 03:3203:32, 21 May 2025 diff hist +64 Category:Black Mesa level design →Game Modes
- 03:3003:30, 21 May 2025 diff hist +8,748 N Proplist.txt Created page with "{{back|Black Mesa Level Creation}} {{code|proplist.txt}} is a txt file available in {{bms|4}}, placed in {{code|scripts}} folder. This file used by {{ent|item_crate}} for the preset props that will fall out of the crate upon breaking. Spawn entities using a section from this file, you also can add your own by editing the file. Section is nothing more than just section name with list of models to spawn. ==Code== {{codeblock| "proplist.txt" { "canteen" { "model" "..."
- 03:2203:22, 21 May 2025 diff hist +409 N Player ragdoll Created page with "{{Ent not in fgd|codeonly=1}} {{this is a|point entity|name=player_ragdoll|game=Black Mesa}} This entity used in multiplayer mode, tracks the position of dead player's corpse and moves the camera towards it. If the corpse is exploded in pieces, or if this entity is killed, the camera will show dropped canister instead. Represented by class <code>CBlackMesaRagdoll</code>."
- 03:1703:17, 21 May 2025 diff hist −16 Camera death No edit summary
- 00:1500:15, 21 May 2025 diff hist +68 N Making Loading Screens For Multiplayer Maps MyGamepedia moved page Making Loading Screens For Multiplayer Maps to Making Loading Screens For Black Mesa Multiplayer Maps: More clear what the game. Tag: New redirect
- 00:1500:15, 21 May 2025 diff hist 0 m Making loading screens for Black Mesa multiplayer maps MyGamepedia moved page Making Loading Screens For Multiplayer Maps to Making Loading Screens For Black Mesa Multiplayer Maps: More clear what the game.
20 May 2025
- 10:5910:59, 20 May 2025 diff hist +80 Worldspawn →Keyvalues
- 10:5210:52, 20 May 2025 diff hist 0 List of Black Mesa entities →Obsolete
- 09:5909:59, 20 May 2025 diff hist +171 Item weapon mp5 No edit summary
- 09:5909:59, 20 May 2025 diff hist +169 Item weapon tripmine No edit summary
- 09:5809:58, 20 May 2025 diff hist +171 Item weapon shotgun No edit summary
- 09:5809:58, 20 May 2025 diff hist +169 Item weapon snark No edit summary
- 09:5809:58, 20 May 2025 diff hist +169 Item weapon satchel No edit summary
- 09:5809:58, 20 May 2025 diff hist +171 Item weapon tau No edit summary
- 09:5709:57, 20 May 2025 diff hist +173 Item weapon rpg No edit summary
- 09:5709:57, 20 May 2025 diff hist +171 Item weapon hivehand No edit summary
- 09:5709:57, 20 May 2025 diff hist +171 Item weapon gluon No edit summary
- 09:5709:57, 20 May 2025 diff hist +171 Item weapon frag No edit summary
- 09:5709:57, 20 May 2025 diff hist +171 Item weapon crowbar No edit summary
- 09:5609:56, 20 May 2025 diff hist +171 Item weapon 357 No edit summary
- 09:5609:56, 20 May 2025 diff hist +171 Item weapon crossbow No edit summary
- 09:5509:55, 20 May 2025 diff hist +171 Item weapon glock No edit summary
- 09:5509:55, 20 May 2025 diff hist +171 Item weapon assassin glock No edit summary
- 09:0309:03, 20 May 2025 diff hist +160 Item weapon glock lh No edit summary current
- 09:0209:02, 20 May 2025 diff hist +67 Item weapon assassin glock →See also
- 09:0109:01, 20 May 2025 diff hist +67 Item weapon glock →See also
- 09:0009:00, 20 May 2025 diff hist +1 Item weapon glock lh No edit summary
- 09:0009:00, 20 May 2025 diff hist +1,208 N Item weapon glock lh Created page with "{{ent not in fgd|nolink=1|because=it doesn't give {{ent|weapon_glock_lh}} due to missing code for it}} right | 160px {{this is a|model entity|name=item_weapon_glock_lh|game=Black Mesa (mod)}} Unused pickup entity which gives one 9mm ammo clip and attempts to give cut entity {{ent|weapon_glock_lh}}. As the name suggests, the weapon itself is (probably) a glock, which is located in the npc_human_assassin|assassi..."
- 08:2108:21, 20 May 2025 diff hist +14 Item weapon assassin glock No edit summary
- 08:1908:19, 20 May 2025 diff hist +3,359 N Item weapon assassin glock Created page with "{{ent not in fgd}} right | 160px {{this is a|model entity|name=item_weapon_assassin_glock|game=Black Mesa}} It is assassin's glock 17 pickup entity, which gives {{ent|weapon_assassin_glock}} for the {{ent|player}} when picked up. It also gives {{ent|item_ammo_glock}}. Not used by the game, the female assassins don't drop any weapons when killed (only 9mm clip). Represented by class <code>..."