User contributions for ThaiGrocer
Jump to navigation
Jump to search
27 October 2011
- 07:1407:14, 27 October 2011 diff hist +124 m Env player blocker No edit summary
26 October 2011
- 12:2412:24, 26 October 2011 diff hist −112 m Valve Hammer Editor Should be good to go now... I think.
- 12:0412:04, 26 October 2011 diff hist 0 m Common L4D Mapping Problems →Navigation mesh related errors
- 12:0012:00, 26 October 2011 diff hist +49 m Common L4D Mapping Problems →Navigation mesh related errors
- 11:5611:56, 26 October 2011 diff hist +550 m Common L4D Mapping Problems No edit summary
24 October 2011
- 17:3417:34, 24 October 2011 diff hist −239 m Navigation Meshes (L4D) →Marking
- 09:1609:16, 24 October 2011 diff hist +1 m BSPSource No edit summary
- 09:1409:14, 24 October 2011 diff hist +6 m BSPSource No edit summary
- 09:1209:12, 24 October 2011 diff hist +42 m BSPSource Added picture, but layout looks weird.
- 09:0809:08, 24 October 2011 diff hist +150 N File:BSPSource icon.png BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer.
- 09:0309:03, 24 October 2011 diff hist +162 BSPSource Lunchtime OCD Power Hour(TM). Barracuda's site is down (domain registry issues?), but it was just working yesterday.
23 October 2011
- 15:1215:12, 23 October 2011 diff hist +20 m Releasing A Portal 2 Map No edit summary
- 15:1115:11, 23 October 2011 diff hist +112 m Releasing A Portal 2 Map No edit summary
22 October 2011
- 17:3217:32, 22 October 2011 diff hist +8 m L4D2 Custom Sound and Music Tutorial →Soundscripts are used frequently
- 17:3217:32, 22 October 2011 diff hist −2 m L4D2 Custom Sound and Music Tutorial →Soundscripts are used frequently: Weird use of commas.
- 17:3017:30, 22 October 2011 diff hist −47 m L4D2 Custom Sound and Music Tutorial No edit summary
- 17:2417:24, 22 October 2011 diff hist −21 m L4D2 Custom Sound and Music Tutorial →Getting it to sound right
- 17:2317:23, 22 October 2011 diff hist −17 m L4D2 Custom Sound and Music Tutorial Overdid the sections there.
- 09:5109:51, 22 October 2011 diff hist +2 m Left 4 Dead 2 Level Creation →Getting Started
- 09:4909:49, 22 October 2011 diff hist 0 m File:Particles asw.jpg No edit summary current
- 09:4909:49, 22 October 2011 diff hist +1,305 File:Particles asw.jpg No edit summary
- 09:2209:22, 22 October 2011 diff hist −62 m Left 4 Dead Graffiti Tutorial No edit summary
- 09:1609:16, 22 October 2011 diff hist −32 m Left 4 Dead Graffiti Tutorial →Converting to VTF
- 09:1209:12, 22 October 2011 diff hist −97 m Left 4 Dead Graffiti Tutorial No edit summary
- 09:0909:09, 22 October 2011 diff hist −28 m Left 4 Dead Graffiti Tutorial →Creating and saving the image
- 09:0709:07, 22 October 2011 diff hist −90 m Left 4 Dead Graffiti Tutorial Please click to view details, please click to view details, please click to view details.
- 09:0509:05, 22 October 2011 diff hist −129 Left 4 Dead Graffiti Tutorial TIL how to break up ideas into paragraphs.
- 07:5707:57, 22 October 2011 diff hist +3 m Left 4 Dead 2 Level Creation →Sites
- 07:5607:56, 22 October 2011 diff hist −37 m Left 4 Dead 2 Level Creation →Sites
- 07:5307:53, 22 October 2011 diff hist −65 m Left 4 Dead 2 Level Creation →Sites
- 07:5007:50, 22 October 2011 diff hist +160 Talk:Headless hatman SERIOUS DISCUSSION. current
- 07:4207:42, 22 October 2011 diff hist +257 Talk:Vpk.exe →Command line options
- 07:3707:37, 22 October 2011 diff hist +592 Vpk.exe No edit summary
21 October 2011
- 16:5916:59, 21 October 2011 diff hist −1 m L4D Level Design/Advanced Nav Editing No edit summary
- 16:5916:59, 21 October 2011 diff hist −1 m L4D Level Design/Additional Finale Components No edit summary
- 16:5916:59, 21 October 2011 diff hist −1 m L4D Level Design/Finale Events Part 3 No edit summary
- 16:5816:58, 21 October 2011 diff hist −1 m L4D Level Design/Finale Events Part 2 No edit summary
- 16:5816:58, 21 October 2011 diff hist −1 m L4D Level Design/Finale Events Part 1 No edit summary
- 16:5816:58, 21 October 2011 diff hist −1 m L4D Level Design/Breakable Walls No edit summary
- 16:5816:58, 21 October 2011 diff hist −1 m L4D Level Design/Panic Events No edit summary
- 16:5716:57, 21 October 2011 diff hist −1 m L4D Level Design/Elevators →Adding to the nav
- 16:5716:57, 21 October 2011 diff hist −1 m L4D Level Design/Clip Brushes →Nav Blockers
- 16:5716:57, 21 October 2011 diff hist −1 m L4D Level Design/Level Standards →Creating an Infected-Only Ladder
- 16:5716:57, 21 October 2011 diff hist −1 m L4D Level Design/Level Organization No edit summary
- 16:5616:56, 21 October 2011 diff hist −1 m L4D Level Design/Outdoor Levels →Rural Template map
- 16:5616:56, 21 October 2011 diff hist −1 m L4D Level Design/Checkpoint Rooms →Compile the maps
- 16:5616:56, 21 October 2011 diff hist −1 m L4D Level Design/Checkpoints No edit summary
- 16:5516:55, 21 October 2011 diff hist −1 m L4D Level Design/Nav Meshes →Grid snapping when drawing nav
- 16:5516:55, 21 October 2011 diff hist −1 m L4D Level Design/Visibility →Good candidates for func_detail brushes
- 16:5516:55, 21 October 2011 diff hist −1 m L4D Level Design/Ladders →Compile the level