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Date Name Thumbnail Size Description Versions
00:07, 22 October 2011 L4d2 custom particle effects tutorial 001 authoring tools.png (file) 10 KB The Particle Editor is an interface found in Tools Mode that acts as a unified work space for particle effect authoring. 1
04:52, 8 October 2011 Postprocess controller vignette.jpg (file) 39 KB A third film effect we experimented with was vignetting. This is a lens artifact you'll often see in lower budget films where cheap cameras were used: specifically, dark edges seeping in around the edges of the screen. Even still, there's such a thing as 1
04:52, 8 October 2011 Postprocess controller local contrast.jpg (file) 56 KB The final technique used in Left 4 Dead was local contrast. This is a technique borrowed from photo retouching, where the contrast is adjusted specifically on areas of an image that contain a high level of visual detail. This technique helped make the vis 1
04:51, 8 October 2011 Postprocess controller film grain.jpg (file) 29 KB Left 4 Dead is more frightening in a dark and shadowy environment. We found that applying a film grain technique heightened this feeling, both in helping to make the cinematic experience as gritty and authentic as possible, and in how effectively it impli 1
04:51, 8 October 2011 Postprocess controller all effects w cc.jpg (file) 71 KB This ended up being great shorthand for us, as it effectively imitated the feeling of an adrenaline rush or near-death experience. The effect gives the player a sense of heightened perspective, and was a great subliminal way to let them know a zombie atta 1
03:57, 20 March 2011 L4d graffiti tutorial 00.jpg (file) 137 KB No campaign is safe from custom graffiti! Have fun! 1
00:25, 28 February 2011 L4d graffiti tutorial 03.png (file) 1.09 MB Resulting graffiti is a small file size and fun for everyone! 1
00:06, 28 February 2011 L4d graffiti tutorial 02.png (file) 119 KB Source image (149_graffiti_monolith.tga) in materialsrc folder, ready for converting! 1
23:52, 27 February 2011 L4d graffiti tutorial 01.png (file) 139 KB Creating the image before saving. 1
04:51, 18 July 2010 L4d2 tut background.png (file) 42 KB Not as faint. 2
14:39, 3 May 2010 Pnkhrt-16px.png (file) 311 bytes The infamous pink hearts used in the Steam Forums to censor any profanity found in user forum posts. 1
22:23, 29 April 2010 Sq-16px.png (file) 292 bytes Made a more proportional size with other 16px icons. 2
21:42, 27 March 2010 L4d holdout01.jpg (file) 100 KB Left 4 Dictionary: A Holdout is a defensible position for the survivors in a finale or mini-finale. Sometimes, the Holdout is made more prominent by survivor tools such as propane tanks, gas cans, grenades, and the minigun. ''This Holdout space in th 1
21:41, 27 March 2010 L4d2 return01.jpg (file) 191 KB Left 4 Dictionary: A Return is when the survivor team can be returned to an area where they had been before by falling, kind of like a chute in the board game Chutes & Ladders. A Smoker can wait for the right moment and pull a survivor off a bridge or 1
21:40, 27 March 2010 L4d2 oneway01.jpg (file) 247 KB Left 4 Dictionary: When a survivor drops into a pit or off of a balcony and he can't climb back up, it's called a One-Way. These are crucial points in VS matches where an infected can grab the last guy to drop down and the survivors are helpless to do 1
21:39, 27 March 2010 L4d fish01.jpg (file) 141 KB Left 4 Dictionary: Fish in a Barrel is the survivor-safe version of King of the Hill. The infected can't climb up to where the survivors are, but it usually means that the survivors can't get back up to it when they move on. ''The fourth map in the Death 1
21:38, 27 March 2010 L4d2 king02.jpg (file) 137 KB Left 4 Dictionary: Playtests for Left 4 Dead taught us that some of the favorite moments for the survivor team was picking off infected from a higher vantage point. King of the Hill areas allow both the survivor and infected teams to get to a higher eleva 1
21:38, 27 March 2010 L4d tube01.jpg (file) 141 KB Left 4 Dictionary: Lots of times in Left 4 Dead, the main path branches so that the survivors have some choices they get to make. A Tube is a great tool used to create branching pathways. You can go around or travel through the Tube to continue toward you 1
21:37, 27 March 2010 L4d2 sanitizing01.jpg (file) 207 KB Left 4 Dictionary: When you're playing on the infected team, and the survivors reach a point that is nearly impossible for you to get at them, they may have reached a Sanitizing space. ''The CEDA trailer in the 2nd level of The Parish is meant to be a sa 1
21:36, 27 March 2010 L4d2 masking01.jpg (file) 256 KB Left 4 Dictionary: Masking refers to elements in the world that you can walk and shoot through, but you can't see through. A thick layer of foliage such as trees and bushes are considered Masking. They allow infected to spawn closer in to the survivor tea 1
21:32, 27 March 2010 L4d2 capillary01.jpg (file) 212 KB Left 4 Dictionary: Capillaries are small spaces off the main path that dead end. They can be used for a variety of purposes in Left 4 Dead, such as spawn locations for infected, scavenging of items, providing safe areas for the survivors to duck into duri 1
21:32, 27 March 2010 L4d2 wide01.jpg (file) 168 KB Left 4 Dictionary: Wide Flow is a directional space along the main path as well but is too wide to be safely covered entirely by the front and back. Survivor teams can stick to one side of a Wide Flow area so that they have at least one protected side. Mo 1
21:31, 27 March 2010 L4d2 narrow01.jpg (file) 224 KB Left 4 Dictionary: Flow is the main path of the level without taking any detours or dead ends. Narrow Flow is a tight directional space such as a hallway or alleyway that the survivors can cover by only looking forward and backward. If the survivor team h 1
21:30, 27 March 2010 L4d2 close01.jpg (file) 184 KB Left 4 Dictionary: Close Quarters are a series of small combat spaces where the survivors must deal with the infected at a close proximity. Typically, the infected can get within 50 feet of the survivors before they are vulnerable. For example, the apartm 1
02:53, 13 January 2010 Env instructor hint.gif (file) 695 bytes   1
02:44, 13 January 2010 Hint 017 show key bindings.jpg (file) 43 KB   1
02:44, 13 January 2010 Hint 016 icon arrow right.jpg (file) 12 KB   1
02:44, 13 January 2010 Hint 015 icon arrow up.jpg (file) 12 KB   1
02:44, 13 January 2010 Hint 014 icon arrow plain white up.jpg (file) 10 KB   1
02:44, 13 January 2010 Hint 013 icon arrow plain white dn.jpg (file) 10 KB   1
02:43, 13 January 2010 Hint 012 icon arrow plain.jpg (file) 9 KB   1
02:43, 13 January 2010 Hint 011 icon door.jpg (file) 12 KB   1
02:43, 13 January 2010 Hint 010 icon button.jpg (file) 13 KB   1
02:43, 13 January 2010 Hint 009 icon interact.jpg (file) 13 KB   1
02:43, 13 January 2010 Hint 008 icon no.jpg (file) 12 KB   1
02:43, 13 January 2010 Hint 007 icon skull.jpg (file) 13 KB   1
02:42, 13 January 2010 Hint 006 icon tip (again).jpg (file) 13 KB   1
02:42, 13 January 2010 Hint 005 icon alert red.jpg (file) 13 KB   1
02:42, 13 January 2010 Hint 004 icon alert.jpg (file) 10 KB   1
02:41, 13 January 2010 Hint 003 icon shield.jpg (file) 13 KB   1
02:41, 13 January 2010 Hint 002 icon info.jpg (file) 13 KB   1
02:41, 13 January 2010 Hint 001 icon tip.jpg (file) 13 KB   1