$phong
$phong  is a   material shader parameter for the VertexLitGeneric shader available in all 
 Source games since 
 Source 2006. 
It is also available on the LightmappedGeneric and WorldVertexTransition shaders in all games since 
 Counter-Strike: Global Offensive(also in ![]()
). It provides 
 diffuse reflections at low intensity and 
 specular highlights at apex intensity, masked by a texture which control per-texel its intensity. For a full explanation, see Phong materials.
LightmappedGeneric and WorldVertexTransition is only available in LightmappedGeneric is also available in $phongdisablehalflambert(in all games since Syntax
$phong <bool>
- Todo: Other games that don't require all phong parameters present (likely Portal 2 and up)
 
VertexLitGeneric
{
	$phong 1
	$bumpmap				[texture]
	$phongexponent			5			// either/or
	$phongexponenttexture	[texture]	// either/or
	$phongboost				1.0
	$phongfresnelranges		"[0 0.5 1]"
}Parameters
Masking
- Using $selfillumfresnel without $normalmapalphaenvmapmask will mask the $envmap using the $basetexture's alpha channel.
 - Using $selfillumfresnel with $normalmapalphaenvmapmask will multiply the $envmap by 
0.0f. Effectively disabling the effect! - When not using $selfillumfresnel. The mask used for $envmap will be the $basetexture's alpha channel unless $normalmapalphaenvmapmask is also used.
 - If $normalmapalphaenvmapmask is used, the $bumpmap's alpha channel will be used for Phong masking. Using either 
$basemapalphaphongmaskor$basemapluminancephongmaskwill override it. 
$bumpmap
$basemapalphaphongmask
$basemapluminancephongmask
$phongexponent
$phongexponenttexture
$phongexponentfactor
$invertphongmask
$forcephong
$diffuseexp
$shinyblood
$shinybloodexponent
Brightness
$phongboost
$phongfresnelranges
$phongdisablehalflambert
Colors
Brush Shader Parameters
$phongmaskcontrastbrightness
$phongamount
$phongbasetint
Console Commands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| mat_phong | 1 | bool | Disable or enable phong shading.  | 
	
See also
- Phong materials
 - $envmap (environment map)
 - $lightwarptexture
 - $rimlight
 
External links
- $Phong on brushes*: The Hacky Way - A TF2maps.net guide on how to fake $Phong on brushes for games prior to CS:GO. Can also be used to fake phong on static props which are lit per-vertex, without falling back to lower-quality point lighting on the main prop
 - SubstancePainter Source Engine Complex Phong Shader