Template:Hammer++ compatibility/strings
		
		
		
		
		
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Number of strings:
Approximate status of translation:
27Approximate status of translation:
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 100% 25.93%
 25.93% 88.89%
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- Game
- Hammer++ Version
- Engine branch (game)
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's  binfolder normally.
Generic x64
- Install to game's  bin/x64folder normally.
 Alien Swarm
 Alien Swarm
- Errors about reading particles, use mount.cfgto mount Alien Swarm data. Note:Functions differently than Hammer, instead of using a func_brush with name Note:Functions differently than Hammer, instead of using a func_brush with namestructure_seal, use a normal brush to close your maps.
 If compiled it forces the map to be fullbright even if there are lights. Important:use func_details for your entire map as it will generate unwanted portals Important:use func_details for your entire map as it will generate unwanted portals
 Black Mesa
 Black Mesa
- Mod: Install to  Source SDK Base 2013 - Singleplayer's Source SDK Base 2013 - Singleplayer's binfolder and add a game configuration pointing to the mod; the Source 2013 SP compilers generate BSPs that are compatible with Source 2013 SP compilers generate BSPs that are compatible with Source 2007. Source 2007.
- Steam: Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
 Garry's Mod
 Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
 Half-Life: Source
 Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's  binfolder normally.
 Half-Life Deathmatch: Source
 Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's  bin/x64folder normally.
 Left 4 Dead
 Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok. Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>. Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>. Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1. Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1. Fix:Remove the Fix:Remove thesteam_appid.txtfrom the hammerplusplusfolder.
 Left 4 Dead 2
 Left 4 Dead 2
- Identical to  Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map. Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map. Fix:Remove the Fix:Remove thesteam_appid.txtfrom the hammerplusplusfolder.
 Mapbase
 Mapbase
- Check out the issues below in the relevant subpage.
 Momentum Mod
 Momentum Mod
- [confirm]
 Source Filmmaker
 Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's  binfolder, but works when pointed to from another game.
 Portal 2: Community Edition
 Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to  Strata Hammer. Strata Hammer.
 Postal III
 Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 
sourcetest folder to load assets;  
Hammer++ will crash if placed inside Postal 3's 
bin folder.
 Hunt Down the Freeman
 Hunt Down the Freeman
- This build uses  Source 2013 Multiplayer to reduce map size. Source 2013 Multiplayer to reduce map size.
 TeamSpen's Hammer Addons
 TeamSpen's Hammer Addons
 Source 2006
 Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
 Titanfall
 Titanfall
- [confirm]
 Team Fortress 2 Classic
 Team Fortress 2 Classic
 Jabroni Brawl: Episode 3
 Jabroni Brawl: Episode 3
- Install to game's  bin/win32folder normally.[confirm]
 FGD must be modified to replacesoundscapeandskyKVs withstring.
 As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use H++ alongside the native CSGO version, to take advantage of newer features like Propper++. H++ alongside the native CSGO version, to take advantage of newer features like Propper++.
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