Material surface properties
This is the list of physical surface types that Source recognises, as defined by the files referenced in /scripts/surfaceproperties_manifest.txt
.
Surface types define the physical properties of an object including friction and density, collision/footstep sounds, the effect of bullet impacts and, if the object is destructible, health and gib type.
Both materials and models define their surfaces with the $surfaceprop command.


sounds/materials.txt
. This file usually has documentation at the top dictating which surface types are available in the given mod.Types
Most of these surface properties are shipped in scripts/surfaceproperties.txt
, which almost every game has.
Some HL2 surface properties are shipped in scripts/surfaceproperties_hl2.txt
. Those are only for the Hl2 series, such as "Strider". But some games ship the HL2 surfaceproperties file as well.
Surface properties containing a game logo in the "In" column have been added in those games (and mods of it, like Portal: Revolution being a mod of Portal 2). These surface properties are only in these listed games.
Games listed in the "Not In" column had that surfaceprop removed. Such as "Zombieflesh" which was shipped with Half-Life 2 but is ironically not in the Left 4 Dead series anymore.

If a surfaceprop happens to also be in a third party mod, it will also be listed as "In" inside this list.
















Check other games and add them to the list of checked games.[Todo]
Special |
Description | In | Not in |
---|---|---|---|
Blockbullets | Blocks bullets entirely, because the Tools/ToolsBlockBullets doesn't really block bullets
|
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Default | |||
Default_silent | For invisible collision materials, like sky. | ||
Floatingstandable | This one is used for puzzles where we want something that floats but the player can stand on without it sinking beneath the water. | ||
Ammo_pickup | Ammo supply boxes | ![]() |
|
Item | Small med kit, smaller tech items, battery. | ||
Ladder | Ladder is a fake material for walking on ladders. | ||
Woodladder | Same as Ladder, but with wooden climbing sounds. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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No_decal | |||
Player | Special materials for player controller. | ||
Player_control_clip | Special materials for player controller. | ||
stim_prop | stops glass breaking sounds from playing when stims are kicked around/shot | ![]() |
|
Bat Blade Chainsaw Cricketbat Crowbar Fireaxe Fryingpan Golfclub Guitar Pitchfork Shovel Sword |
Like "Weapon" but used for the melee weapons to give specific sounds when they are dropped. | ![]() |
|
Concrete/Rock |
Description | In | Not in |
Baserock | Missing in most games. Why is it listed here? | ||
Boulder | Will cause material glitches if used in models | ||
Brick | |||
Cavern_rock | ![]() ![]() |
||
Concrete | |||
Concrete_block | 9x12 prefabricated concrete cinder blocks. | ||
Gravel | |||
Rock | Solid rock (small sounds). | ||
Sheetrock | Plaster like walls, except without paper-like particles. Uses rocks instead. | ![]() ![]() |
|
Metal |
Description | In | Not in |
brass_bell_large brass_bell_medium brass_bell_small brass_bell_smallest |
Various bells, playing different notes when shot. | ![]() |
|
Canister | Large oxygen tank, propane tank, welding tank. | ||
Chain | Metal chain. | ||
Chainlink | Chainlink fencing material. | ||
Combine_metal | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Crowbar | Sounds for specifically the crowbar. Part of |
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Grenade | Sounds like a small metal object when dropped, but sounds like dirt when stepped on. | ![]() | |
grenade_napalm | pyro napalm grenade. | ![]() |
|
demoman_grenade | ![]() |
||
Gunship | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Metal | |||
Metal_barrel | Larger metal barrel, metal oil drum. | ||
Floating_metal_barrel | Surfaceprop alone does not define whether item can float. At least in ![]() |
||
Metal_sand_barrel | Barrel of sand. | ![]() |
|
Metal_bouncy | prop_physics and func_physbox with this surfaceprop will bounce around when dropped. | ||
Metal_Box | Smaller metal box (< 2' width/height/depth) | ||
Metal_seafloorcar | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Metalgrate | Metal grating, used for decking | ||
Grate | Uses "Metalgrate" as base and has no properties of its own. Probably a leftover. | ![]() |
|
Metalpanel | Thick solid steel panel - used for solid wall, floor, machine construction. | ||
Metal_shield | Uses weapon sounds. | ![]() |
|
Metalvent | ~1mm thick metal | ||
Metalvehicle | Part of scripts/surfaceproperties_hl2.txt . Theoretically native to Half-Life 2 series only, but many other games also use it.Its easier listing which game doesn't have this. |
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Paintcan | Smaller metal can | ![]() | |
Popcan | Small aluminum can, full. | ![]() | |
Roller | Combine Roller mine material. | ![]() | |
Sphere | Unsre what this is. But its listed in the portal surfaceprop file, based on "Metal". The sphere needs to have elasticity and dampening set to create a more realistic bounce |
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|
Sphere2 | Portal2's spehere is made of metal and isn't quite as bouncey | ![]() |
|
Slipperymetal | Very low friction on which you slip and slide, just like ice. | ||
Solidmetal | Almost nothing is solid metal - so metal is sheet metal | ||
Steam_pipe | ![]() |
||
Strider | ![]() ![]() | ||
Turret_Gib | Gib models of turrets use this. | ![]() |
|
Weapon | Sounds for when weapons drop. | ![]() | |
Strongman_bell | Sounds like a boxing ring bell when hit. | ![]() ![]() |
|
Slipperyslide | Like SlipperyMetal, but uses SolidMetal sounds. | ![]() ![]() |
|
Underground_Cube | ![]() |
||
WeightedCube_Bounce | Extremely bouncy storage cube. | ![]() |
|
Wrecking_ball | ![]() |
||
Wood |
Description | In | Not in |
Wood | Generic wood ![]() |
||
Wood_Box | |||
Wood_Crate | Large crate, large wood furniture (bookcases, tables). | ![]() ![]() ![]() ![]() |
|
Wood_Dense | ![]() |
||
Wood_Furniture | small wood furniture - chairs, small tables. | ||
Wood_LowDensity | Small crate. | ![]() ![]() ![]() ![]() |
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Wood_Plank | Wood board, floorboard, plank. | ||
Wood_Panel | Plywood panel, wood door panel. | ||
Wood_Solid | Solid 6x6 or greater block, post or tree. | ||
Terrain |
Description | In | Not in |
Dirt | |||
Grass | |||
Gravel | |||
Mud | |||
Quicksand | Does not let you sink like in quicksand. | ||
Sand | |||
Slipperyslime | Very low friction on which you slip and slide, just like ice. | ||
Antlionsand | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Sugarcane | Same Sounds as Foliage, but uses "Dirt" as base, with lower density. As foliage uses higher density. | ![]() ![]() |
|
Liquid |
Description | In | Not in |
Slime | |||
Water | If applied to brushes/models that are not using %compilewater, it will sound like water and spawn water particles when shot. But it will also draw bullet decals. | ||
Wade | Wade is a water material for walking in/on water at knee height. If applied to brushes/models it will sound like water and spawn water particles when shot. But it will also draw bullet decals. |
||
Puddle | When shot, spawns refracting water splash particles | ![]() ![]() ![]() |
|
Wet | Doesn't actually do anything. | ![]() ![]() ![]() |
|
Frozen |
Description | In | Not in |
Ice | Very low friction on which you slip and slide. | ||
Ice_noslide | Ice, but without the ability to slide. | ![]() |
|
Snow | |||
Snow_noslide | Snow, but without the ability to slide. | ![]() |
|
Organic |
Description | In | Not in |
Alienflesh | ![]() | ||
Antlion | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Antlion_eggshell | ![]() |
||
Armorflesh | Flesh for physics, metal for bullet fx. | ||
Bloodyflesh | Does not spawn bloody bullet decals in ![]() |
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Flesh | Medium-sized body. | ![]() | |
Foliage | |||
Foliage_leaf | Same as Foliage, but uses Foliage sounds, instead of Dirt sounds. | ![]() |
|
Hay | ![]() ![]() |
||
Hunter | ![]() ![]() |
||
Watermelon | ![]() ![]() ![]() | ||
Zombieflesh | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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Manufactured |
Description | In | Not in |
Advisor_shield | ![]() |
||
Asphalt | ![]() ![]() |
||
ball_bouncy | Rubber bouncy ball | ![]() |
|
brokenglass | ![]() |
||
Energyball | Unsre what this is. But its listed in the portal surfaceprop file, based on "Glass". "The portal energy ball needs perfectly reflective collisions, reguardless of what it hits". |
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|
Reflective | Unsre what this is. But its listed in the portal surfaceprop file, based on "metalpanel". Same description as "Energyball" in Portal 1 had. "The portal energy ball needs perfectly reflective collisions, reguardless of what it hits". |
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|
Glass | Pane of glass, computer screen, window, glass door... | ||
Glassbottle | Glass soda bottle, cup, plate, jar... | ||
Glassfloor | Like Glass, but with a normal friction value. | ![]() |
|
Combine_glass | Part of scripts/surfaceproperties_hl2.txt . Native to HL2, and the games shipping with this script.
|
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|
Tile | |||
Paper | |||
Papercup | ![]() | ||
passtime_ball | Rubber Pass time ball from Tf2 | ![]() |
|
Cardboard | |||
Plaster | Drywall, office wall material, sheetrock. | ||
Plastic_barrel | Larger plastic barrel, hollow, soft plastic. | ||
Plastic_barrel_buoyant | Surfaceprop alone does not define whether item can float. At least in ![]() |
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Plastic_Box | Small - Medium plastic box, hard plastic. | ||
Plastic | Smaller generic hard plastic. | ||
Rubber | Solid rubber floor mat, solid rubber tire. | ||
Rubbertire | Hollow rubber tire | ||
Slidingrubbertire | Special material for monitoring vehicle handling per wheel. | ||
Slidingrubbertire_front | Special material for monitoring vehicle handling per axle. | ||
Slidingrubbertire_rear | Special material for monitoring vehicle handling per axle. | ||
Jeeptire | Tired for the drivable vehicles. | ![]() | |
Brakingrubbertire | Special material for monitoring vehicle handling per axle. | ||
Jalopy | ![]() ![]() |
||
Jalopytire | Special material for monitoring vehicle handling per axle. | ![]() ![]() |
|
Slidingrubbertire_jalopyfront | Special material for monitoring vehicle handling per axle. | ![]() ![]() |
|
Slidingrubbertire_jalopyrear | Special material for monitoring vehicle handling per axle. | ![]() ![]() |
|
Clay | Ceramic jug, mug. | ![]() ![]() |
|
Porcelain | Tubs, urinals, sinks, ect. | ||
Upholstery | For Couches, sofas, car seats, ect. | ![]() |
|
Miscellaneous |
Description | In | Not in |
Carpet | |||
Ceiling_tile | Acoustic ceiling tiles, sound baffles, crumbly plaster. | ![]() | |
Computer | Technical equipment. Glass and plastic impact noises, but plastic bullet decals. | ||
hard_light_bridge | ![]() |
||
Helmet | special sounds when a helmet is shot. | ![]() |
|
PaintBomb | Based on metal. Unsure what this really is used for. | ![]() |
|
painted_surface | Has paint step sounds, but no other functions. | ![]() |
|
Pottery | Ceramic pots. | ||
scout_baseball | Rubber baseball Projectile. | ![]() |
|
scout_ornament | Glass christmas tree ornament Projectile. | ![]() |
|
wasabiball | Based on "Rubber. | ![]() |
Third Party Games/mods
The following surfaceprops are added in popular non-Valve games, which can't be found in any official valve titles.
Special |
Description | In |
---|---|---|
friction_metal_00 friction_metal_10 friction_metal_15 friction_metal_25 friction_metal_35 friction_metal_45 |
Metals with various friction settings. | ![]() |
frictionM_00 frictionM_10 frictionM_25 friction_00 friction_10 friction_25 |
Material wit hdefault sounds, but with various friction settings. | ![]() |
gmod_silent | ![]() | |
gm_ps_egg | ![]() | |
gm_ps_metaltire | ![]() | |
gm_ps_soccerball | ![]() | |
gm_ps_woodentire | ![]() | |
gm_torpedo | ![]() | |
phx_explosiveball | ![]() | |
phx_flakshell | ![]() | |
phx_rubbertire | ![]() | |
phx_rubbertire2 | ![]() | |
phx_tire_normal | ![]() | |
phx_ww2bomb | ![]() | |
Concrete/Rock |
Description | In |
Concretegrit | ![]() | |
Metal |
Description | In |
Floating_metal_barrel_bms | Special version just for Black Mesa | ![]() |
Metalpipe | ![]() | |
Wood |
Description | In |
None found yet. | ||
Terrain |
Description | In |
None found yet. | ||
Liquid |
Description | In |
None found yet. | ||
Frozen |
Description | In |
gmod_ice | Very low friction on which you slip and slide. | ![]() |
Organic |
Description | In |
Inttower | flesh walk sound used in the interloper tower interior | ![]() |
Leaves | Black Mesa Source's version of "Foliage_leaf" | ![]() |
Xen_Root | Fleshy tentacle roots in Xen. | ![]() |
Manufactured |
Description | In |
Balloon | Based on plastic, but has a balloon popping sound when broken. | ![]() |
Bag | Dufflebag material, or backpack. | ![]() |
Alttile | Only has different step sounds | ![]() |
Satchel | Dufflebag material, or backpack. | ![]() |
plastic_barrel_verybuoyant | Even more buoyant barrel. | ![]() |
floating_plastic_barrel_bms | ![]() | |
Miscellaneous |
Description | In |
Crpt | Same as Carpet in every way. | ![]() |
Conveyor_off Conveyor_on |
Special properties for the conveyor belts. | ![]() |
gmod_bouncy | ![]() | |
hornet_bouncy | ![]() |