Category:VGUI: Difference between revisions

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{{seealso|[http://www.infrangible.org/development/sourcesdk/gamesdkref/namespacevgui.html vgui Namespace Reference]}}
'''VGUI''' (or, technically, "'''[[VGUI2]]'''"), is used to display dynamic 2D images in Source. This includes dialogues and buttons, the [[HUD]], and even the surfaces of monitors and screens in the 3D world. It is platform-independent and [[Wikipedia:Unicode|Unicode]]-compliant.
Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
 
VGUI2 forms can technically be displayed on the Windows desktop (e.g. Steam) as well as in-game, but mod authors don't have access to that functionality.


[[Category:Programming]]
[[Category:Programming]]

Revision as of 13:51, 3 April 2008

VGUI (or, technically, "VGUI2"), is used to display dynamic 2D images in Source. This includes dialogues and buttons, the HUD, and even the surfaces of monitors and screens in the 3D world. It is platform-independent and Unicode-compliant.

VGUI2 forms can technically be displayed on the Windows desktop (e.g. Steam) as well as in-game, but mod authors don't have access to that functionality.

Subcategories

This category has the following 3 subcategories, out of 3 total.

C

H