VGUI HTML Screen In Orange Box/HTMLView.cpp
See also: VGUI HTML Screen In Orange Box/IHTMLView.h
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January 2024
January 2024
//========= Public Domain 2009, Julian 'Daedalus' Thatcher. =====================//
//
// Purpose: HTMLView implementation
//
// Ingame Usage Commands:
// cl_htmltarget path_to_file Sets the URL to view
// ToggleHTMLView Shows or hides the HTML view
//
// If the given url begins with ':', it is considered a http request.
// (: is replaced with http://, since the console does not properly allow http://)
// If the given url does not begin with ':', it is considered relative
// to the mod directory.
// If the given url starts with 'entity://', it will trigger an entity action.
// Example: 'entity://relay_open_door->trigger'
// You may also add a url to go to after the entity action has been fired by
// placing a ; at the end, and then your url. Eg:
// 'entity://relay_open_door->trigger;html/sample2.html'
// 'entity://relay_close_door->trigger;:www.google.com'
//
//
// $Created: Tuesday, 26 December 2006
// $LastUpdated: Thursday, 5th February 2007
// $Author: Julian 'Daedalus' Thatcher ([email protected])
// $NoKeywords: $
//=============================================================================//
//The following include files are necessary to allow your HTMLView.cpp to compile.
#include "cbase.h"
#include "IHTMLView.h"
using namespace vgui;
#include "iclientmode.h"
#include <vgui/IVGui.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/HTML.h>
#include <vgui_controls/TextEntry.h>
// JT: OB
#include <vgui_controls/EntHTML.h>
#include <cdll_client_int.h>
#define ALLOW_JAVASCRIPT false
#define VERSION "1.00.2 Orange Box"
// JT: OB
static void onTargetUpdate (IConVar *var, const char *pOldValue, float flOldValue);
ConVar cl_showhtmlview("cl_showhtmlview", "0", FCVAR_CLIENTDLL, "Sets the state of HTMLView <state>");
ConVar cl_htmltarget("cl_htmltarget", "", FCVAR_CLIENTDLL,
"Sets the HTML address to <state>.", onTargetUpdate);
// Constuctor: Initializes the Panel
CHTMLView_Panel::CHTMLView_Panel(vgui::VPANEL parent)
: BaseClass(NULL, "HTMLView")
{
SetParent( parent );
SetKeyBoardInputEnabled( true );
SetMouseInputEnabled( true );
SetProportional( true );
SetTitleBarVisible( true );
SetMinimizeButtonVisible( false );
SetMaximizeButtonVisible( false );
SetCloseButtonVisible( true );
SetSizeable( true ); // was false
SetMoveable( true );
SetVisible( true );
m_HTML = new EntHTML(this, "MyHTMLPage", ALLOW_JAVASCRIPT);
SetScheme(vgui::scheme()->LoadSchemeFromFile("resource/SourceScheme.res", "SourceScheme"));
LoadControlSettings("resource/UI/HTMLView.res");
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
DevMsg("HTMLView has been constructed\n");
CenterThisPanelOnScreen();
}
//Class: CHTMLView_PanelInterface Class. Used for construction.
class CHTMLView_PanelInterface : public IHTMLView
{
private:
CHTMLView_Panel *MyPanel;
public:
CHTMLView_PanelInterface()
{
MyPanel = NULL;
}
void Create(vgui::VPANEL parent)
{
MyPanel = new CHTMLView_Panel(parent);
}
void Destroy()
{
if (MyPanel)
{
MyPanel->SetParent( (vgui::Panel *)NULL);
delete MyPanel;
}
}
void Activate( void )
{
if ( MyPanel )
{
MyPanel->Activate();
}
}
// Update HTML address
void UpdateHTML ( void )
{
char *target;
char temp[1024];
if ( MyPanel )
{
// Get value of 'cl_htmltarget'
target = (char *) cl_htmltarget.GetString();
if(strlen(target) > 0)
{
if(target[0] != ':')
{
// Start of address is not :, assume local file
strcpy(temp, engine->GetGameDirectory());
strcat(temp, "/");
strcat(temp, target);
MyPanel->m_HTML->OpenURL(temp, true);
} else {
// : denotes a web address
// Replace : with 'http://'
char *n_target = target;
n_target++; if(!*n_target) { return ; } // Buffer check
//n_target++; // - Removed 16th Feb 2009
strcpy(temp, "http://");
strcat(temp, n_target);
MyPanel->m_HTML->OpenURL(temp, true);
}
}
}
}
};
void CHTMLView_Panel::OnTick()
{
BaseClass::OnTick();
SetVisible(cl_showhtmlview.GetBool()); //CL_SHOWMYPANEL / 1 BY DEFAULT
}
//
// Handle commands from VGUI events.
// By default, only the 'exit' button has a command, and that
// command is 'turnoff'
void CHTMLView_Panel::OnCommand(const char* pcCommand)
{
if(!Q_stricmp(pcCommand, "turnoff"))
cl_showhtmlview.SetValue(0);
}
static void onTargetUpdate (IConVar *var, const char *pOldValue, float flOldValue)
{
htmlview->UpdateHTML();
}
static CHTMLView_PanelInterface g_MyPanel;
// The following are exported to the game system
IHTMLView* htmlview = (IHTMLView*)&g_MyPanel;
CON_COMMAND(ToggleHTMLView, "Toggles HTMLView on or off")
{
cl_showhtmlview.SetValue(!cl_showhtmlview.GetBool());
htmlview->Activate();
};
CON_COMMAND(UpdateHTMLView, "Updates HTMLView address")
{
DevMsg("Updating myPanel location");
htmlview->UpdateHTML();
}
// This was used for debugging
// Displays current mod directory
CON_COMMAND(WhereAmI, "Displays current path")
{
const char *pGameDir = engine->GetGameDirectory();
DevMsg(pGameDir);
}
CON_COMMAND(HTMLViewVersion, "Displays VGUI HTML Screen version")
{
DevMsg("VGUI HTML Screen v " VERSION " by Daedalus\n");
}