Cycler: Difference between revisions
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Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
AltNames: This entity is also tied to
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{{CD|CGenericCycler|file1=h_cycler.cpp}} | {{CD|CGenericCycler|file1=h_cycler.cpp}} | ||
It is used to display a model for testing purposes. Despite this, the entity was used in {{hl2|1}} for Noriko on the [[Creating a working Crane in Half-Life 2|crane]], then often used in {{hl2ep1|1}} (and once for {{hl2|name}} (on Dark Energy) and {{hl2ep2|1}}) for Combine Advisor that appears on a screen (using {{ent|point_camera}} entity).{{Cite|1}} Shooting it will cycle through the model's animations. | It is used to display a model for testing purposes. Despite this, the entity was used in {{hl2|1}} for Noriko on the [[Creating a working Crane in Half-Life 2|crane]], then often used in {{hl2ep1|1}} (and once for {{hl2|name}} (on Dark Energy) and {{hl2ep2|1}}) for a [[Advisor|Combine Advisor]] that appears on a screen (using {{ent|point_camera}} entity).{{Cite|1}} Shooting it will cycle through the model's animations. | ||
{{Important|This is a debug entity. For mapping purposes use {{ent|prop_dynamic}} or {{ent|prop_dynamic_override}} instead.}} | {{Important|This is a debug entity. For mapping purposes use {{ent|prop_dynamic}} or {{ent|prop_dynamic_override}} instead.}} | ||
Revision as of 03:40, 29 November 2025
cycler is a model entity available in
Half-Life: Source,
Half-Life 2 series,
Portal series, and ![]()
Counter-Strike series.
| CGenericCycler |
It is used to display a model for testing purposes. Despite this, the entity was used in Half-Life 2 for Noriko on the crane, then often used in Half-Life 2: Episode One (and once for Half-Life 2 (on Dark Energy) and Half-Life 2: Episode Two) for a Combine Advisor that appears on a screen (using point_camera entity).[1] Shooting it will cycle through the model's animations.
model_studio. Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string>
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage
References
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