Counter-Strike: Global Offensive/Game Modes/Demolition: Difference between revisions
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== Bugs == | == Bugs == | ||
* At the end of the game changing from {{csgo mode| | * At the end of the game changing from {{csgo mode|Demo}} to {{csgo mode|Fs}} and voting for a map not supported by {{csgo mode|Fs}}right before the map switch you are able to play {{csgo mode|Casual}} on that voted demolition map. | ||
* If you get a killed while controlling a bot it won't level up the bot's gun. | * If you get a killed while controlling a bot it won't level up the bot's gun. | ||
* Taking control of a bot then switching team can break the bot. | * Taking control of a bot then switching team can break the bot. | ||
| Line 95: | Line 95: | ||
* A player can be invisible on the leader board and when spectating that player their name says "unconnected". | * A player can be invisible on the leader board and when spectating that player their name says "unconnected". | ||
== See | == See also == | ||
* {{csgo mode|Ar}} | * {{csgo mode|Ar}} | ||
* {{csgo mode|Fs}} | |||
{{csgo-navbox}} | {{csgo-navbox}} | ||
[[Category:Counter-Strike: Global Offensive]] | [[Category:Counter-Strike: Global Offensive]] | ||
[[Category:Level_Design]] | [[Category:Level_Design]] | ||
Revision as of 02:39, 18 November 2025
It is covered here for historical and technical reference.
Demolition (internally: gungametrbomb) is a game mode in Counter-Strike: Global Offensive.
It is a fast paced mix of bomb planting and gun progression.
A map can be launched in this game mode by invoking the commands game_type 1; game_mode 1; map <mapname> or shorter: map <mapname> demo.
On official servers, Demolition is played as a skirmish game mode, meaning that additionally, sv_skirmish_id 11 is set, too. This has the side effect that the map voting process at the end of the game also "offers" a different war game.
Game Mode Description
On official servers, this game mode plays the same as
Casual but with the following exceptions, making it similar to
Arms Race:
- The scenario is Bomb Defusal with one accessible bomb site.
- Players have fixed weapons. Neither can they drop them nor buy anything.
- There is a weapon progression (a list of guns) for each team. In the first round, players begin with the first gun. If they make a kill in a round, they get the next weapon of the progression in the next round. They get a bonus grenade if they make more than one kill.
Map Requirements
The Demolition game mode only requires spawn points for each team to work at all and one bomb site to play as intended.
Spawn points
Demolition uses info_player_counterterrorist and info_player_terrorist as player spawn entities.
It is a team game mode, so you will want to group the spawn points by team, and place them roughly equidistant from the bomb site, just like in the classic game modes like
Competitive.
The use of special spawn points just for Demolition can be implemented with VScript, see Counter-Strike: Global Offensive/Game Modes#Game Mode dependent Events.
Bomb sites
Bomb sites work the same way as in every Bomb Defusal map. Make a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the class to func_bomb_target.
Consider using overlays to indicate the location of the bomb site, and to mark it's extents so players can easily identify where they can plant the bomb.
The official Demolition maps only have one bomb site but the game mode does also work correctly for any number of bomb sites, even though this is probably not intended. If none is included, the game will not give a C4 entity to any of the terrorist players, making the scenario an Elimination Mission. If a hostage_entity is included, you get a Hostage Rescue scenario instead.
Weapon Progressions
Upon achieving a kill the player will move up a weapon level. Limited to 1 level of progression per round. Inventory loadout doesn't affect weapons in the gun progression.
| Gun Progression | |||||
|---|---|---|---|---|---|
| pre Sept 21, 2021 | post Sept 21, 2021 | ||||
| Level | CT | T | CT | T | |
| 1 | M4A4 | AK47 | M4A4 | AK47 | |
| 2 | P90 | P90 | FAMAS | Galil AR | |
| 3 | UMP-45 | MP5-SD | P90 | P90 | |
| 4 | Desert Eagle | Desert Eagle | MP9 | MAC-10 | |
| 5 | Nova | Nova | XM1014 | XM1014 | |
| 6 | Five-Seven | P250 | Desert Eagle | Desert Eagle | |
| 7 | USP-S | Glock-18 | Five-Seven | Tec-9 | |
| 8 | SSG08 | SSG08 | SSG08 | SSG08 | |
| 9 | AWP | AWP | AWP | AWP | |
| 10 | SCAR-20 | G3SG1 | SCAR-20 | G3SG1 | |
Additional kills reward a grenade utility that will be equipped in the proceeding round, All 3 level available per round. All utility is cleared at the end of each round.
| Grenade Reward | |
|---|---|
| #Kills | Grenade Type |
| 2 | HE Grenade |
| 3 | Flashbang |
| >= 4 | Molotov / Incendiary |
Custom weapon progressions can be defined in csgo/gamemodes_server.txt.
Bugs
- At the end of the game changing from
Demolition to
Flying Scoutsman and voting for a map not supported by
Flying Scoutsmanright before the map switch you are able to play
Casual on that voted demolition map. - If you get a killed while controlling a bot it won't level up the bot's gun.
- Taking control of a bot then switching team can break the bot.
- Disconnecting & reconnecting to a game resets your gun level to 1.
- Its possible to have 7 players on a team (max is supposed to be 6).
- A player can be invisible on the leader board and when spectating that player their name says "unconnected".
See also
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