Counter-Strike: Global Offensive/Game Modes/Demolition: Difference between revisions
m (Nesciuse moved page Counter-Strike: Global Offensive/Game Modes/Demolition/en to Counter-Strike: Global Offensive/Game Modes/Demolition without leaving a redirect: Move en subpage to basepage) |
Weevil bob (talk | contribs) (→Weapon Progressions: added information about weapon progression) |
||
| Line 37: | Line 37: | ||
{{Note|The map scenario displayed in the loading screen is determined by the map's [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|prefix]].}} | {{Note|The map scenario displayed in the loading screen is determined by the map's [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|prefix]].}} | ||
== Weapon Progressions == | |}== Weapon Progressions == | ||
{{Todo|What's the system behind default progressions?}} | {{Todo|What's the system behind default progressions?}} | ||
Upon achieving a kill the player will move up a weapon level. Limited to 1 level of progression per round. Inventory loadout doesn't affect weapons in the gun progression. | |||
{| class="wikitable" | |||
|- | |||
! colspan="6" | Gun Progression | |||
|- | |||
! || colspan="2" | pre Sept 21, 2021 !! style="border-top: none; border-bottom: none;" | !! colspan="2" | post Sept 21, 2021 | |||
|- | |||
! Level !! style="color:lightblue;" | CT !! style="color:orange;" | T !! style="border-top: none; border-bottom: none;" | !! style="color:lightblue;" | CT !! style="color:orange;" | T | |||
|- | |||
| 1 || M4A4 || AK47 || style="border-top: none; border-bottom: none;" | || M4A4 || AK47 | |||
|- | |||
| 2 || P90 || P90 || style="border-top: none; border-bottom: none;" | || FAMAS || Galil AR | |||
|- | |||
| 3 || UMP-45 || MP5-SD || style="border-top: none; border-bottom: none;" | || P90 || P90 | |||
|- | |||
| 4 || Desert Eagle || Desert Eagle || style="border-top: none; border-bottom: none;" | || MP9 || MAC-10 | |||
|- | |||
| 5 || Nova || Nova || style="border-top: none; border-bottom: none;" | || XM1014 || XM1014 | |||
|- | |||
| 6 || Five-Seven || P250 || style="border-top: none; border-bottom: none;" | || Desert Eagle || Desert Eagle | |||
|- | |||
| 7 || USP-S || Glock-18 || style="border-top: none; border-bottom: none;" | || Five-Seven || Tec-9 | |||
|- | |||
| 8 || SSG08 || SSG08 || style="border-top: none; border-bottom: none;" | || SSG08 || SSG08 | |||
|- | |||
| 9 || AWP || AWP || style="border-top: none; border-bottom: none;" | || AWP || AWP | |||
|- | |||
| 10 || SCAR-20 || G3SG1 || style="border-top: none;" | || SCAR-20 || G3SG1 | |||
|} | |||
Additional kills reward a grenade utility that will be equipped in the proceeding round, All 3 level available per round. All utility is cleared at the end of each round. | |||
{| class="wikitable" | |||
|- | |||
! colspan="2" | Grenade Reward | |||
|- | |||
! #Kills !! Grenade Type | |||
|- | |||
| 2 || [[weapon hegrenade|HE Grenade]] | |||
|- | |||
| 3 || [[weapon flashbang | Flashbang]] | |||
|- | |||
| >= 4 || [[weapon molotov | Molotov]] / [[weapon incgrenade |Incendiary]] | |||
|} | |||
Custom weapon progressions can be defined in <code>csgo/[[gamemodes.txt|gamemodes_server.txt]]</code>. | Custom weapon progressions can be defined in <code>csgo/[[gamemodes.txt|gamemodes_server.txt]]</code>. | ||
Revision as of 00:41, 18 November 2025
It is covered here for historical and technical reference.
Demolition (internally: gungametrbomb) is a game mode in Counter-Strike: Global Offensive.
It is a fast paced mix of bomb planting and gun progression.
A map can be launched in this game mode by invoking the commands game_type 1; game_mode 1; map <mapname> or shorter: map <mapname> demo.
On official servers, Demolition is played as a skirmish game mode, meaning that additionally, sv_skirmish_id 11 is set, too. This has the side effect that the map voting process at the end of the game also "offers" a different war game.
Game Mode Description
On official servers, this game mode plays the same as
Casual but with the following exceptions, making it similar to
Arms Race:
- The scenario is Bomb Defusal with one accessible bomb site.
- Players have fixed weapons. Neither can they drop them nor buy anything.
- There is a weapon progression (a list of guns) for each team. In the first round, players begin with the first gun. If they make a kill in a round, they get the next weapon of the progression in the next round. They get a bonus grenade if they make more than one kill.
Map Requirements
The Demolition game mode only requires spawn points for each team to work at all and one bomb site to play as intended.
Spawn points
Demolition uses info_player_counterterrorist and info_player_terrorist as player spawn entities.
It is a team game mode, so you will want to group the spawn points by team, and place them roughly equidistant from the bomb site, just like in the classic game modes like
Competitive.
The use of special spawn points just for Demolition can be implemented with VScript, see Counter-Strike: Global Offensive/Game Modes#Game Mode dependent Events.
Bomb sites
Bomb sites work the same way as in every Bomb Defusal map. Make a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the class to func_bomb_target.
Consider using overlays to indicate the location of the bomb site, and to mark it's extents so players can easily identify where they can plant the bomb.
The official Demolition maps only have one bomb site but the game mode does also work correctly for any number of bomb sites, even though this is probably not intended. If none is included, the game will not give a C4 entity to any of the terrorist players, making the scenario an Elimination Mission. If a hostage_entity is included, you get a Hostage Rescue scenario instead.
|}== Weapon Progressions ==
Upon achieving a kill the player will move up a weapon level. Limited to 1 level of progression per round. Inventory loadout doesn't affect weapons in the gun progression.
| Gun Progression | |||||
|---|---|---|---|---|---|
| pre Sept 21, 2021 | post Sept 21, 2021 | ||||
| Level | CT | T | CT | T | |
| 1 | M4A4 | AK47 | M4A4 | AK47 | |
| 2 | P90 | P90 | FAMAS | Galil AR | |
| 3 | UMP-45 | MP5-SD | P90 | P90 | |
| 4 | Desert Eagle | Desert Eagle | MP9 | MAC-10 | |
| 5 | Nova | Nova | XM1014 | XM1014 | |
| 6 | Five-Seven | P250 | Desert Eagle | Desert Eagle | |
| 7 | USP-S | Glock-18 | Five-Seven | Tec-9 | |
| 8 | SSG08 | SSG08 | SSG08 | SSG08 | |
| 9 | AWP | AWP | AWP | AWP | |
| 10 | SCAR-20 | G3SG1 | SCAR-20 | G3SG1 | |
Additional kills reward a grenade utility that will be equipped in the proceeding round, All 3 level available per round. All utility is cleared at the end of each round.
| Grenade Reward | |
|---|---|
| #Kills | Grenade Type |
| 2 | HE Grenade |
| 3 | Flashbang |
| >= 4 | Molotov / Incendiary |
Custom weapon progressions can be defined in csgo/gamemodes_server.txt.
| ||||||||||||||||