Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
m (→Keyvalues: Maybe saying "tilt" is more informative. Good thing we call this a Warning and not a Bug since this could be (sort of) intentional. What else should setting a roll value other than 0 do? Nothing? Nah.) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Angles|Orientation the player will face when spawned. {{Warning|Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. {{todotest|Source SDK, {{hl2}}, {{portal2}}}}}}}} | {{KV Angles|Orientation the player will face when spawned. {{Warning|Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. {{todotest|Source SDK, {{hl2}}, {{portal2}}}}<br>Roll is forced to 0 in {{gmod|2}}, regardless of setting.}}}} | ||
== Flags == | == Flags == | ||
Latest revision as of 18:31, 13 November 2025
| CPointEntity |
info_player_start is a point entity available in all
Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at (0, 0, 0) (worldspawn).
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Orientation the player will face when spawned.
Warning:Setting a Roll value other than 0 will tilt the initial camera angle, and can't be reset by the player without using cheats. (tested in: Source SDK,
,
)
Roll is forced to 0 in
Garry's Mod, regardless of setting.
Flags
- Master : [1]
- Has priority if multiple
info_player_startentities exist