VRAD (Source 2): Difference between revisions
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Note:VRAD3 in all Source 2 games before Counter-Strike 2 are CPU-only. After Counter-Strike 2, VRAD requires GPU with ray-tracing support.
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Revision as of 06:15, 28 July 2025
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps, using a graphics card (GPU) with ray tracing support (or CPU on older engine versions). It is the
Source 2 counterpart of
Source 1's VRAD.
Earlier Source 2 games, such as Half-Life: Alyx and
SteamVR Home, use VRAD2 to preview baked lighting in Hammer using CPU to bake lighting.
Newer versions of the engine, such as Counter-Strike 2, use VRAD3 which requires a GPU with ray tracing support, such as NVIDIA RTX series, AMD RX 6000 series (or later/other RDNA2) cards or Intel Arc (since Jan 2025) graphics cards.
VRAD2 and the old CPU lighting compiler have been removed in Counter-Strike 2 as of the Armory Update.

Games with VRAD2
- All
Source 2 games except
Counter-Strike 2, and newer versions of
Dota 2 (since 2023/2024).
Games with VRAD3
Valve
Counter-Strike 2
Dota 2 (later version)
Half-Life: Alyx
SteamVR Home (later version)
Third-party
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.
Command line options
Todo: List more command line options.
VRAD2
[Todo]
VRAD3
Argument | Description |
---|---|
-script | Specify VRAD3 script file. |
See also
|