Trigger weapon dissolve: Difference between revisions
		
		
		
		
		
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Bug:The game will crash if a weapon targeted for dissolving by this entity is removed by other means.  [todo tested in ?]
		
	
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{{LanguageBar}}  | |||
{{CD|CTriggerWeaponDissolve|file1=hl2_dll\hl2_triggers.cpp}}  | |||
{{this is a|brush entity|name=trigger_weapon_dissolve|game=Half-Life 2 series}}  | |||
A [[brush entity]] [[trigger]] that dissolves weapons forcefully dropped by [[trigger_weapon_strip]] within its volume. It is used by the Confiscation Field in both Half-Life 2 and [[Episode One]] to dissolve all the player's weapons except the [[weapon_physcannon|Gravity Gun]], supercharging it instead.  | A [[brush entity]] [[trigger]] that dissolves weapons forcefully dropped by [[trigger_weapon_strip]] within its volume. It is used by the Confiscation Field in both Half-Life 2 and [[Episode One]] to dissolve all the player's weapons except the [[weapon_physcannon|Gravity Gun]], supercharging it instead.  | ||
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{{bug|The game will crash if a weapon targeted for dissolving by this entity is removed by other means.}}  | {{bug|The game will crash if a weapon targeted for dissolving by this entity is removed by other means.}}  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Emitter Name|target_destination|Name of a single or multiple entities to use as the basis for the emitted effects.}}  | {{KV|Emitter Name|target_destination|Name of a single or multiple entities to use as the basis for the emitted effects.}}  | ||
{{KV   | {{KV BaseTrigger}}  | ||
==Flags==  | ==Flags==  | ||
{{Fl   | {{Fl BaseTrigger}}  | ||
==Inputs==  | ==Inputs==  | ||
{{I|StopSound|Stops all sounds.}}  | {{I|StopSound|Stops all sounds.}}  | ||
{{I   | {{I BaseTrigger}}  | ||
==Outputs==  | ==Outputs==  | ||
{{O|OnDissolveWeapon|Fires when one weapon is starting to dissolve in the trigger volume.}}  | {{O|OnDissolveWeapon|Fires when one weapon is starting to dissolve in the trigger volume.}}  | ||
{{O|OnChargingPhyscannon|Fires when the trigger begins to charge the physcannon.}}  | {{O|OnChargingPhyscannon|Fires when the trigger begins to charge the physcannon.}}  | ||
{{O   | {{O BaseTrigger}}  | ||
{{sensor brush}}  | |||
Revision as of 17:57, 1 June 2025
| CTriggerWeaponDissolve | 
trigger_weapon_dissolve  is a   brush entity  available in 
 Half-Life 2 series.
A brush entity trigger that dissolves weapons forcefully dropped by trigger_weapon_strip within its volume. It is used by the Confiscation Field in both Half-Life 2 and Episode One to dissolve all the player's weapons except the Gravity Gun, supercharging it instead.
For proper functionality, both brush entities must be used.
This entity in Half-Life 2: Deathmatch cannot start it's supercharging sequence of the Gravity Gun, as the gun removes itself even when dropped by trigger_weapon_strip.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Emitter Name ([todo internal name (i)]) <targetname>
 - Name of a single or multiple entities to use as the basis for the emitted effects.
 
 
  | 
Flags
 
 
 
 
 
 
 
  | 
Inputs
- StopSound
 - Stops all sounds.
 
 
 
 
  | 
Outputs
- OnDissolveWeapon
 - Fires when one weapon is starting to dissolve in the trigger volume.
 
- OnChargingPhyscannon
 - Fires when the trigger begins to charge the physcannon.
 
 
 
 
 
 
  |