Trigger teleport relative: Difference between revisions
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{{ent not in fgd|}} | {{ent not in fgd|}} | ||
{{this is a|brush entity|name=trigger_teleport_relative|game=Source 2013 | {{this is a|brush entity|name=trigger_teleport_relative|game=Source 2013 Multiplayer|game1=Black Mesa|game2=Mapbase|game3=Garry's Mod}} | ||
== Entity description == | == Entity description == |
Revision as of 02:38, 9 May 2025
trigger_teleport_relative
is a brush entity available in Source 2013 Multiplayer,
Black Mesa,
Mapbase, and
Garry's Mod.
Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) (teleportoffset) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
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Inputs
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Outputs
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