Vote controller: Difference between revisions
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Important:This is a preserved entity in 


.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity may crash the game.
Line 9: | Line 9: | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sv_vote_timer_duration|15||How long to allow voting on an issue}} | {{varcom|sv_vote_timer_duration|15||How long to allow voting on an issue}} | ||
{{varcom|sv_allow_votes|1||Allow voting?}} | {{varcom|sv_allow_votes|1||Allow voting?}} | ||
{{varcom|sv_vote_failure_timer|300 (0 in {{l4ds}})||A vote that fails cannot be re-submitted for this long}} | {{varcom|sv_vote_failure_timer|300 (0 in {{l4ds}})||A vote that fails cannot be re-submitted for this long}} | ||
{{varcom|sv_vote_creation_timer|150 (180 in {{l4d2}}, 30 in {{l4d}})||How long before a player can attempt to call another vote (in seconds).}} | {{varcom|sv_vote_creation_timer|150 (180 in {{l4d2}}, 30 in {{l4d}})||How long before a player can attempt to call another vote (in seconds).}} | ||
{{varcom| | {{varcom|end}} | ||
{{varcom|sv_vote_allow_spectators | |||
{{varcom|sv_vote_ui_hide_disabled_issues | === {{tf2branch|1}} === | ||
{{varcom|sv_vote_holder_may_vote_no | {{varcom|start}} | ||
{{varcom|sv_vote_bots_allowed | {{varcom|sv_vote_timer_allow_early_finish|1||If all votes are in, whether to end the vote (for debugging)}} | ||
{{varcom|sv_vote_failure_timer_mvm|120||A vote that fails in MvM cannot be re-submitted for this long}} | |||
{{varcom|sv_vote_quorum_ratio|0.6||The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0.}} | |||
{{varcom|sv_vote_allow_spectators|0||Allow spectators to vote?}} | |||
{{varcom|sv_vote_ui_hide_disabled_issues|1||Suppress listing of disabled issues in the vote setup screen.}} | |||
{{varcom|sv_vote_holder_may_vote_no|0||1 {{=}} Vote caller is not forced to vote yes on yes/no votes.}} | |||
{{varcom|sv_vote_bots_allowed|0||Allow bots to vote or not.}} | |||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 08:19, 3 May 2025

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CVoteController |
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vote_controller
is a logical entity available in all Source games except
. It controls the voting system in game. It's spawned automatically in games where voting by players is available such as
Left 4 Dead series,
Team Fortress 2,
Counter-Strike: Global Offensive.





If the game has round restart mechanics this entity may not behave as expected:
|

ConVars
Team Fortress 2 branch
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sv_vote_timer_allow_early_finish | 1 | If all votes are in, whether to end the vote (for debugging) | |
sv_vote_failure_timer_mvm | 120 | A vote that fails in MvM cannot be re-submitted for this long | |
sv_vote_quorum_ratio | 0.6 | The minimum ratio of eligible players needed to pass a vote. Min 0.1, Max 1.0. | |
sv_vote_allow_spectators | 0 | Allow spectators to vote? | |
sv_vote_ui_hide_disabled_issues | 1 | Suppress listing of disabled issues in the vote setup screen. | |
sv_vote_holder_may_vote_no | 0 | 1 = Vote caller is not forced to vote yes on yes/no votes. | |
sv_vote_bots_allowed | 0 | Allow bots to vote or not. |
Left 4 Dead / Left 4 Dead 2
ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
callvote | string | issue to be voted on | Start a vote on an issue. If no parameters provided then it lists available issues if the game supports vote_controller . |
listissues | void | void | List all the issues that can be voted on. |
listissues
Team Fortress 2
[Todo]
Left 4 Dead / Left 4 Dead 2
---Vote commands--- callvote ChangeDifficulty Impossible callvote ChangeDifficulty Expert callvote ChangeDifficulty Hard callvote ChangeDifficulty Normal callvote RestartGame callvote Kick <userID> callvote ChangeMission callvote ReturnToLobby callvote ChangeChapter callvote ChangeAllTalk --- End Vote commands---
Counter-Strike: Global Offensive
[Todo]