Player (Alien Swarm): Difference between revisions
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Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
mNo edit summary |
(taken from Swarm C++ Code Overview) |
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Line 3: | Line 3: | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CASW_Player|file1=1}} | {{CD|CASW_Player|file1=1}} | ||
{{This is a|entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}} The actual entity the player | {{This is a|entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}} Unlike most Source engine games, the player in Alien Swarm is an invisible commander entity. It does not move. The actual entity the player walks around with is {{ent|asw_marine}}. | ||
{{PreservedEnt|all}} | {{PreservedEnt|all}} | ||
{{stub}} | {{stub}} |
Revision as of 04:05, 17 April 2025



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CASW_Player |
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player
is an entity available in Alien Swarm and
Alien Swarm: Reactive Drop. Unlike most Source engine games, the player in Alien Swarm is an invisible commander entity. It does not move. The actual entity the player walks around with is asw_marine.

If the game has round restart mechanics this entity may not behave as expected:
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