Player (Alien Swarm): Difference between revisions

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{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{CD|CASW_Player|file1=1}}
{{CD|CASW_Player|file1=1}}
{{This is a|entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}} The actual entity the player controls and walk around with is {{ent|asw_marine}}.
{{This is a|entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}} The actual entity the player controls and walks around with is {{ent|asw_marine}}.
{{PreservedEnt|all}}
{{PreservedEnt|all}}
{{stub}}
{{stub}}


==See Also==
== See also ==
* [[List of Reactive Drop Script Functions#CASW_Player]]
* [[List of Reactive Drop Script Functions#CASW_Player]]
* {{ent|asw_marine}}
* {{ent|asw_marine}}

Revision as of 18:00, 16 April 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CASW_Player
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ asw_player.cpp

player is an entity available in Alien Swarm Alien Swarm and Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop. The actual entity the player controls and walks around with is asw_marine.

Icon-Important.pngImportant:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Stub

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See also