Info ladder: Difference between revisions
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Important:This is a preserved entity in 




.
If the game has round restart mechanics this entity may not behave as expected:
Warning:In games where
Note:Some third-party bot plugins read info_ladder to find ladders, such as the version of Omnibot included (but currently inactive) in
Fortress Forever.
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{{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}} | {{this is a|[[entity]]|name=info_ladder|game=Source 2006|game1=Source 2007}} | ||
Based on VBSP source code, <code>info_ladder</code> is intended to help bots navigate the | Based on VBSP source code, <code>info_ladder</code> is intended to help bots navigate the [[ladder]]s created from <code>func_ladder</code> entities (which are collapsed to {{ent|worldspawn}} by VBSP), but it is not used in current versions of Source that use <code>func_ladder</code>. | ||
{{PreservedEnt}} | {{PreservedEnt}} | ||
Revision as of 06:50, 12 March 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the FGD by default.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
It should not be put directly in a map because it is automatically generated by VBSP from func_ladder entities.
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CInfoLadder |
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info_ladder
is an entity available in Source 2006 and
Source 2007.
Based on VBSP source code, info_ladder
is intended to help bots navigate the ladders created from func_ladder
entities (which are collapsed to worldspawn by VBSP), but it is not used in current versions of Source that use func_ladder
.







If the game has round restart mechanics this entity may not behave as expected:
|

info_ladder
doesn't exist and func_ladder
is being converted into this, the console warning "Attempted to create unknown entity type info_ladder!"
will be shown when running the map. In such instances, it is better to instead use func_detail with a material that has %CompileLadder unless the specific game has established different way of creating ladders.


Keyvalues
- mins.x (mins.x) <float>
- X coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.y (mins.y) <float>
- Y coordinate of the uppermost and northernmost point of the ladder's bounding box.
- mins.z (mins.z) <float>
- Z coordinate of the uppermost and northernmost point of the ladder's bounding box.
- maxs.x (maxs.x) <float>
- X coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.y (maxs.y) <float>
- Y coordinate of the bottommost and southernmost point of the ladder's bounding box.
- maxs.z (maxs.z) <float>
- Z coordinate of the bottommost and southernmost point of the ladder's bounding box.