Template:Hammer++ compatibility/strings: Difference between revisions
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 29 | ||
| en = | | en = 29 | ||
| fi = 7 | | fi = 7 | ||
| hr = | | hr = 25 | ||
| ru = | | ru = 18 | ||
| uk = 1 | | uk = 1 | ||
| vi = 8 | | vi = 8 | ||
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}} | }} | ||
<!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> | <!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> | ||
== Other == | |||
* {{{{FULLPAGENAME}}|See Also}} | |||
* {{{{FULLPAGENAME}}|Important}} | |||
== Header == | == Header == | ||
* {{{{FULLPAGENAME}}|Game}} | * {{{{FULLPAGENAME}}|Game}} | ||
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=== {{hdtf|2}} === | === {{hdtf|2}} === | ||
* {{{{FULLPAGENAME}}|hdtf_M3SA Notes}} | * {{{{FULLPAGENAME}}|hdtf_M3SA Notes}} | ||
=== {{src06|2}} === | === {{src06|2}} === | ||
* {{{{FULLPAGENAME}}|src06 Notes}} | * {{{{FULLPAGENAME}}|src06 Notes}} | ||
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=== {{jbep3|2}} === | === {{jbep3|2}} === | ||
* {{{{FULLPAGENAME}}|jbep3 Notes}} | * {{{{FULLPAGENAME}}|jbep3 Notes}} | ||
<onlyinclude>{{#switch:{{{1|}}} | <onlyinclude>{{#switch:{{{1|}}} | ||
|#default = {{Error|Unknown string used: {{{1}}} !}} | | #default = {{Error|Unknown string used: {{{1}}} !}} | ||
| See Also = {{#switch:{{Language}} | |||
| #default = Hammer++/Bugs and limitations with unsupported games | |||
| hr = Hammer++/Bugovi i ograničenja s nepodržanim igrama | |||
}} | |||
| Game = {{#switch: {{ | | Important = {{#switch:{{Language}} | ||
| #default = In order to use CS:GO Hammer++, you must have the {{code|csgo_legacy}} beta branch installed for {{cs2|4.1}}. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod. | |||
| hr = Kako biste koristili CS:GO Hammer++, morate imati instaliranu beta granu {{code|csgo_legacy}} za {{cs2|4.1}}. CS:GO Hammer++ više ne prima ažuriranja, pa se toplo preporučuje da uz njega koristite verziju Garry's Mod, ako imate GMod. | |||
}} | |||
| Game = {{#switch: {{Language}} | |||
| #default = Game | | #default = Game | ||
| fi = Peli | | fi = Peli | ||
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}} | }} | ||
| Ver = {{#switch: {{ | | Ver = {{#switch: {{Language}} | ||
| #default = Hammer++ Version | | #default = Hammer++ Version | ||
| fi = Hammer++ Versio | | fi = Hammer++ Versio | ||
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}} | }} | ||
| Engine branch = {{#switch: {{ | | Engine branch = {{#switch: {{Language}} | ||
| #default = Engine branch (game) | | #default = Engine branch (game) | ||
| hr = Grana pogona (igra) | | hr = Grana pogona (igra) | ||
}} | }} | ||
| Notes = {{#switch: {{ | | Notes = {{#switch: {{Language}} | ||
| #default = Notes | | #default = Notes | ||
| fi = Muuta | | fi = Muuta | ||
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}} | }} | ||
| None = {{#switch: {{ | | None = {{#switch: {{Language}} | ||
| #default = None | | #default = None | ||
| fi = Ei mitään | | fi = Ei mitään | ||
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<!-- Game/tool notes --> | <!-- Game/tool notes --> | ||
| direct install generic Notes = {{#switch: {{ | | direct install generic Notes = {{#switch: {{Language}} | ||
| #default = Install to game's {{path|bin}} folder normally. | | #default = Install to game's {{path|bin}} folder normally. | ||
| hr = Instalirajte u {{path|bin}} mapu igre normalno. | | hr = Instalirajte u {{path|bin}} mapu igre normalno. | ||
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}} | }} | ||
| direct install generic x64 Notes = {{#switch: {{ | | direct install generic x64 Notes = {{#switch: {{Language}} | ||
| #default = Install to game's {{path|bin/x64}} folder normally. | | #default = Install to game's {{path|bin/x64}} folder normally. | ||
| hr = Instalirajte u {{path|bin/x64}} mapu igre normalno. | | hr = Instalirajte u {{path|bin/x64}} mapu igre normalno. | ||
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}} | }} | ||
| gmod retest = {{#switch: {{ | | gmod retest = {{#switch: {{Language}} | ||
| #default = Need retest using GMOD version. | | #default = Need retest using GMOD version. | ||
| hr = Potrebno je ponovno testiranje pomoću GMOD verzije. | | hr = Potrebno je ponovno testiranje pomoću GMOD verzije. | ||
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<!-- Clean up, grammar --> | <!-- Clean up, grammar --> | ||
| as Notes = {{#switch: {{ | | as Notes = {{#switch: {{Language}} | ||
| #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}} | | #default = Errors about reading particles, use {{code|mount.cfg}} to mount Alien Swarm data.{{Note|Functions differently than Hammer, instead of using a [[func_brush]] with name {{code|structure_seal}}, use a normal brush to close your maps.<br>If compiled it forces the map to be fullbright even if there are lights.}}{{Important|use [[func_detail]]s for your entire map as it will generate unwanted portals}} | ||
| hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}} | | hr = Pogreške oko čitanja čestica, koristite {{code|mount.cfg}} za montiranje podataka o Alien Swarm.{{Note|Funkcionira drugačije od Hammera, umjesto korištenja [[func_brush]] imenom {{code|structure_seal}}, upotrijebite normalni kist za zatvaranje svojih karata.<br>Ako je kompajliran, prisiljava kartu da bude pune svjetlosti čak i ako ima svjetla.}}{{Important|koristite [[func_detail]] za cijelu svoju kartu jer će generirati neželjene portale}} | ||
}} | }} | ||
| tf2c Notes = {{#switch: {{ | | tf2c Notes = {{#switch: {{Language}} | ||
| #default = [https://wiki.tf2classic.com/wiki/Setting_up_Hammer Setting up Hammer] | | #default = [https://wiki.tf2classic.com/wiki/Setting_up_Hammer Setting up Hammer] | ||
| hr =[https://wiki.tf2classic.com/wiki/Setting_up_Hammer Postavljanje Hammera] | | hr =[https://wiki.tf2classic.com/wiki/Setting_up_Hammer Postavljanje Hammera] | ||
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}} | }} | ||
| p2ce Notes = {{#switch: {{ | | p2ce Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues on the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to {{strata hammer|4.1}}. | | #default = Check out the issues on the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to {{strata hammer|4.1}}. | ||
| fi = Ei kehittäjien tukema; He eivät auta sinua jos löydät ongelmia | | fi = Ei kehittäjien tukema; He eivät auta sinua jos löydät ongelmia | ||
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}} | }} | ||
| hls Notes = {{#switch: {{ | | hls Notes = {{#switch: {{Language}} | ||
| #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin}} folder normally. | | #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin}} folder normally. | ||
| hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin}}. | | hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin}}. | ||
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| hldms Notes = {{#switch: {{ | | hldms Notes = {{#switch: {{Language}} | ||
| #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin/x64}} folder normally. | | #default = [[Configuring Hammer for Half-Life: Source|Configure Hammer for Half-Life: Source]], then install to game's {{path|bin/x64}} folder normally. | ||
| hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin/x64}}. | | hr = [[Hammer++/Bugs and limitations with unsupported games|Konfigurirajte Hammer za Half-Life: Source]], zatim normalno instalirajte u mapu igre {{path|bin/x64}}. | ||
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}} | }} | ||
| hl2dm Notes = {{#switch: {{ | | hl2dm Notes = {{#switch: {{Language}} | ||
| #default = Since 20th Anniversary update, HL2DM is on the {{tf2branch|nt=0|2}}. The {{src13mp|name}} version no longer works, but installing 64-bit {{tf2}} version into HL2DM works.<br>Install Hammer++ (64-bit) to {{path|bin\x64}} folder. | | #default = Since 20th Anniversary update, HL2DM is on the {{tf2branch|nt=0|2}}. The {{src13mp|name}} version no longer works, but installing 64-bit {{tf2}} version into HL2DM works.<br>Install Hammer++ (64-bit) to {{path|bin\x64}} folder. | ||
| hr = Od ažuriranja 20. godišnjice, HL2DM je na {{tf2branch|nt=0|2}}. Verzija {{src13mp|name}} više ne radi, ali instaliranje 64-bitne {{tf2}} verzije u HL2DM radi.<br>Instalirajte Hammer++ (64-bit) u mapu {{path|bin\x64}}. | | hr = Od ažuriranja 20. godišnjice, HL2DM je na {{tf2branch|nt=0|2}}. Verzija {{src13mp|name}} više ne radi, ali instaliranje 64-bitne {{tf2}} verzije u HL2DM radi.<br>Instalirajte Hammer++ (64-bit) u mapu {{path|bin\x64}}. | ||
}} | }} | ||
| l4d Notes = {{#switch: {{ | | l4d Notes = {{#switch: {{Language}} | ||
| #default = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: ''STEAM validation rejected'' and unable to interact with the menu after pressing ok.<br>{{workaround|Before compiling the map, check the box ''Don't run the game after compiling'' and then compile the map, after it has been compiled, enter Left 4 Dead and via [[console]], type: '''map <map name>'''.<br>{{Tip|You can enable ''dev'' by going to manage < properties and on Launch options, type: -dev 1.}}}}{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | | #default = L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: ''STEAM validation rejected'' and unable to interact with the menu after pressing ok.<br>{{workaround|Before compiling the map, check the box ''Don't run the game after compiling'' and then compile the map, after it has been compiled, enter Left 4 Dead and via [[console]], type: '''map <map name>'''.<br>{{Tip|You can enable ''dev'' by going to manage < properties and on Launch options, type: -dev 1.}}}}{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | ||
| hr = L4D2 Hammer++ se dobro pojavljuje na Left 4 Dead, osim kada sastavlja mapu. Nakon kompajliranja i pridruživanja karti pojavit će se pogreška i prikazati: ''STEAM validation rejected'' i ne mogu komunicirati s izbornikom nakon pritiska na OK.<br>{{workaround|Prije sastavljanja mape označite okvir ''Don't run the game after compiling'' i zatim kompajlirajte mapu, nakon što je kompajlirana uđite u Left 4 Dead i preko [[console|konzole]], upišite: '''karta <naziv karte>'''.<br>{{Tip|Možete omogućiti ''dev'' odlaskom na manage < properties i na opcijama pokretanja (Launch options) upišite: -dev 1.}}}}{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | | hr = L4D2 Hammer++ se dobro pojavljuje na Left 4 Dead, osim kada sastavlja mapu. Nakon kompajliranja i pridruživanja karti pojavit će se pogreška i prikazati: ''STEAM validation rejected'' i ne mogu komunicirati s izbornikom nakon pritiska na OK.<br>{{workaround|Prije sastavljanja mape označite okvir ''Don't run the game after compiling'' i zatim kompajlirajte mapu, nakon što je kompajlirana uđite u Left 4 Dead i preko [[console|konzole]], upišite: '''karta <naziv karte>'''.<br>{{Tip|Možete omogućiti ''dev'' odlaskom na manage < properties i na opcijama pokretanja (Launch options) upišite: -dev 1.}}}}{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | ||
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}} | }} | ||
| l4d2 Notes = {{#switch: {{ | | l4d2 Notes = {{#switch: {{Language}} | ||
| #default = Identical to {{l4d|4.1}}, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.<br>{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | | #default = Identical to {{l4d|4.1}}, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.<br>{{fix|Remove the {{code|steam_appid.txt}} from the {{path|hammerplusplus}} folder.}} | ||
| hr = Identično {{l4d|4.1}}, bez Steam odbijanja, samo prikazuje grešku na konzoli i ne može komunicirati s izbornikom pri izlasku iz karte.<br>{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | | hr = Identično {{l4d|4.1}}, bez Steam odbijanja, samo prikazuje grešku na konzoli i ne može komunicirati s izbornikom pri izlasku iz karte.<br>{{fix|Uklonite {{code|steam_appid.txt}} iz mape {{path|hammerplusplus}}.}} | ||
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}} | }} | ||
| momentum Notes = {{Confirm}} | | momentum Notes = = {{#switch: {{Language}} | ||
| #default = {{Confirm}} | |||
}} | |||
| sfm Notes = {{#switch: {{ | | sfm Notes = {{#switch: {{Language}} | ||
| #default = Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]]. | | #default = Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]]. | ||
}} | }} | ||
| tfbranch Notes = {{#switch: {{ | | tfbranch Notes = {{#switch: {{Language}} | ||
| #default = {{Confirm}} | | #default = {{Confirm}} | ||
| vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. | | vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. | ||
}} | }} | ||
| gmod Notes = {{#switch: {{ | | gmod Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps. | | #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. Similar to [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|standard method]], but make sure to view [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md this file] as well for additional steps. | ||
| fi = Samankaltainen kuin [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|normaali tapa]], mutta katso myös [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md tätä tiedostoa] lisäaskeleille | | fi = Samankaltainen kuin [[Hammer++/Docs/Installation for Other Games#Installing Hammer++|normaali tapa]], mutta katso myös [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md tätä tiedostoa] lisäaskeleille | ||
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}} | }} | ||
| bms (Steam) Notes = {{#switch: {{ | | bms (Steam) Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. A separate version for Black Mesa is not planned. | | #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. A separate version for Black Mesa is not planned. | ||
| fi = Uudet valaistus entiteetit eivät saata näkyä valaistus esikatselussa; käytä vanhoja entiteettejä testinä ja vaihda uusimpiin viimeistä kokoamista varten. | | fi = Uudet valaistus entiteetit eivät saata näkyä valaistus esikatselussa; käytä vanhoja entiteettejä testinä ja vaihda uusimpiin viimeistä kokoamista varten. | ||
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}} | }} | ||
| bms (Mod) Notes = {{#switch: {{ | | bms (Mod) Notes = {{#switch: {{Language}} | ||
| #default = Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}. | | #default = Install to {{src13sp|4.1|nt=0|addtext='s}} {{path|bin}} folder and [[Hammer++/Docs/Installation for Other Games|add a game configuration pointing to the mod]]; the {{src13sp|4.1|nt=1}} compilers generate BSPs that are compatible with {{src07|4.1}}. | ||
| hr = Instalirajte u mapu {{src13sp|4.1|nt=0}} {{path|bin}} i [[Hammer++/Docs/Installation for Other Games|dodajte konfiguraciju igre koja ukazuje na mod]]; prevoditelji {{src13sp|4.1|nt=1}} generiraju BSP-ove koji su kompatibilni s {{src07|4.1}}. | | hr = Instalirajte u mapu {{src13sp|4.1|nt=0}} {{path|bin}} i [[Hammer++/Docs/Installation for Other Games|dodajte konfiguraciju igre koja ukazuje na mod]]; prevoditelji {{src13sp|4.1|nt=1}} generiraju BSP-ove koji su kompatibilni s {{src07|4.1}}. | ||
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}} | }} | ||
| postal3 Notes = {{#switch: {{ | | postal3 Notes = {{#switch: {{Language}} | ||
| #default = Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (''not to be confused with '''Prefab''' on Hammer''); | | #default = Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (''not to be confused with '''Prefab''' on Hammer''); | ||
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's {{path|sourcetest}} folder to load assets; | Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's {{path|sourcetest}} folder to load assets; | ||
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}} | }} | ||
| hdtf_M3SA Notes = {{#switch: {{ | | hdtf_M3SA Notes = {{#switch: {{Language}} | ||
| #default = This build uses {{src13mp|4.1}} to reduce map size. | | #default = This build uses {{src13mp|4.1}} to reduce map size. | ||
| hr = Ova verzija koristi {{src13mp|4.1}} za smanjenje veličine karte. | | hr = Ova verzija koristi {{src13mp|4.1}} za smanjenje veličine karte. | ||
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}} | }} | ||
| jbep3 Notes = {{#switch: {{Language}} | |||
| jbep3 Notes = {{#switch: {{ | |||
| #default = Install to game's {{path|bin/win32}} folder normally.{{confirm}}<br>FGD must be modified to replace {{code|soundscape}} and {{code|sky}} KVs with {{code|string}}.<br>As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use {{gmod}} H++ alongside the native CSGO version, to take advantage of newer features like [[Propper++]]. | | #default = Install to game's {{path|bin/win32}} folder normally.{{confirm}}<br>FGD must be modified to replace {{code|soundscape}} and {{code|sky}} KVs with {{code|string}}.<br>As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use {{gmod}} H++ alongside the native CSGO version, to take advantage of newer features like [[Propper++]]. | ||
}} | }} | ||
| mapbase Notes = {{#switch: {{ | | mapbase Notes = {{#switch: {{Language}} | ||
| #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. | | #default = Check out the issues below in the [[Hammer++/Bugs and limitations with unsupported games|relevant subpage]]. | ||
| hr = Provjerite probleme u nastavku na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. | | hr = Provjerite probleme u nastavku na [[Hammer++/Bugs and limitations with unsupported games|relevantnoj podstranici]]. | ||
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}} | }} | ||
| src06 Notes = {{#switch: {{ | | src06 Notes = {{#switch: {{Language}} | ||
| #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. | | #default = See [[Hammer++/Docs/Installation_for_Source_2006_games|Installation for Source 2006 games]]. Don't forget that {{src06|3.1}} games will have less textures (including tools textures such as [[Tool_textures_(Source)#skybox2d|2D Skybox]]), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. | ||
| hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu. | | hr = Pogledajte [[Hammer++/Docs/Installation_for_Source_2006_games|Instalacija za igre Source 2006]]. Ne zaboravite da će {{src06|3.1}} igre imati manje tekstura (uključujući teksture alata kao što je [[Tool_textures_(Source)#skybox2d|2D Skybox]]), razlike u LDR + HDR osvjetljenju u usporedbi sa Source 2007 i novijim (uključujući pregled rasvjete Hammer++). Stoga ne zaboravite pokrenuti i Source 2006 Hammer i Hammer++ i provjeriti postoji li ista tekstura u Texture Browseru na Source 2006 Hammer prije nego što je dodate na kartu. |
Revision as of 11:49, 9 March 2025
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Other
- Hammer++/Bugs and limitations with unsupported games
- In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for
Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
Header
- Game
- Hammer++ Version
- Engine branch (game)
Game/tool notes
- Notes
- Retest using GMOD: Need retest using GMOD version.
Generic
- Install to game's
bin
folder normally.
Generic x64
- Install to game's
bin/x64
folder normally.
Alien Swarm
- Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.Important:use func_details for your entire map as it will generate unwanted portals
Black Mesa
- Mod: Install to
Source SDK Base 2013 - Singleplayer's
bin
folder and add a game configuration pointing to the mod; theSource 2013 SP compilers generate BSPs that are compatible with
Source 2007.
- Steam: Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned.
Garry's Mod
- Check out the issues below in the relevant subpage. Similar to standard method, but make sure to view this file as well for additional steps.
Half-Life: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin
folder normally.
Half-Life Deathmatch: Source
- Configure Hammer for Half-Life: Source, then install to game's
bin/x64
folder normally.
Left 4 Dead
- L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
Workaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Left 4 Dead 2
- Identical to
Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Fix:Remove the steam_appid.txt from the
hammerplusplus
folder.
Mapbase
- Check out the issues below in the relevant subpage.
Momentum Mod
- = [confirm]
Source Filmmaker
- Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's
bin
folder, but works when pointed to from another game.
Portal 2: Community Edition
- Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to
Strata Hammer.
Postal III
- Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's sourcetest
folder to load assets;
Hammer++ will crash if placed inside Postal 3's bin
folder.
Hunt Down the Freeman
- This build uses
Source 2013 Multiplayer to reduce map size.
Source 2006
- See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Titanfall
- [confirm]
Team Fortress 2 Classic
Jabroni Brawl: Episode 3
- Install to game's
bin/win32
folder normally.[confirm]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to useH++ alongside the native CSGO version, to take advantage of newer features like Propper++.
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