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| SirYodaJedi (talk | contribs) | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{src13mp|4|nt=sdkshort|addtext={{nbsp}}(2025)}} ({{css}} {{dods}} {{hl2dm}} {{hldms}}) | {{src13mp|4|nt=sdkshort|addtext={{nbsp}}(2025)}} ({{css}} {{dods}} {{hl2dm}} {{hldms}}) | ||
| {{todo|All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added.}}   | {{todo|All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added.}}   | ||
| :[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | |||
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| :[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | |||
| :[[Counter-Strike:_Source/Scripting/VScript_Examples|Script Examples]] | |||
| {{l4d2|4}} | {{l4d2|4}} | ||
Revision as of 09:45, 22 February 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (as well as
 Team Fortress 2 (as well as  ,
,  ,
,  ,
, , and
, and  SDK Base), is a virtual machine for scripting that acts as an abstract binding layer between the
 SDK Base), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)









































