VScript: Difference between revisions
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(GMOD prob use GLua and its not the same as VScript.) |
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===Lua {{lua}}=== | ===Lua {{lua}}=== | ||
<!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | |||
{{portal2|4}} (Client/UI only) | {{portal2|4}} (Client/UI only) | ||
:[[VGUI|VGUI Category]] | :[[VGUI|VGUI Category]] | ||
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:[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
:[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | ||
{{svrh|4}} | {{svrh|4}} |
Revision as of 05:33, 14 January 2025
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2, is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)