VRAD (Source 2): Difference between revisions

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'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps, using graphics card (GPU) with ray tracing support. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].
'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps, using graphics card (GPU) with ray tracing support. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].



Revision as of 01:39, 4 January 2025

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ResourcecompilerVRAD2/VRAD3

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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps, using graphics card (GPU) with ray tracing support. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.

In Counter-Strike 2 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting. VRAD2 and the old CPU lighting compiler have been removed as of the Armory Update.

Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.

VRAD3 currently only support all NVIDIA RTX and AMD RX 6000 series (or later/other RDNA2) cards. Intel Arc currently not yet supported.

Icon-Bug.pngBug:System with latest NVIDIA (and possibly AMD) drivers may have issues with VRAD3, causing it to crash (with VK_ERROR_DEVICE_LOST) while bake lighting during map compiling.  (tested in: Counter-Strike 2)

Games with VRAD2

Games with VRAD3

Valve

Third-party

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

Command line options

Todo: Add command line options.

See also