Half-Life 2: Deathmatch: Difference between revisions
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{{hl2dm|4}} was released on November 30, 2004 as the multiplayer component to {{hl2|3.1}}. Gameplay is fundamentally identical to {{dmc|3.1}}, and the multiplayer mode in {{hl|3.1}}, where players get one point for each kill and they lose a point for each suicide. | {{hl2dm|4}} was released on November 30, 2004 as the multiplayer component to {{hl2|3.1}}. Gameplay is fundamentally identical to {{dmc|3.1}}, and the multiplayer mode in {{hl|3.1}}, where players get one point for each kill and they lose a point for each suicide. | ||
{{hl2dm|1}} was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. | {{hl2dm|1}} was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2. | ||
The game was updated on 15 November 2024 for {{hl2|1}}'s 20th anniversary, adding HDR support to all the maps, [[vscript]] from {{tf2|2}}{{confirm}}, and several bug fixes and map design fixes. | The game was updated on 15 November 2024 for {{hl2|1}}'s 20th anniversary, adding HDR support to all the maps, [[vscript]] from {{tf2|2}}{{confirm}}, and several bug fixes and map design fixes. | ||
Revision as of 14:46, 18 November 2024
custom folder and sourcemods)
Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2.
The game was updated on 15 November 2024 for Half-Life 2's 20th anniversary, adding HDR support to all the maps, vscript from
Team Fortress 2[confirm], and several bug fixes and map design fixes.
Limitations/Bugs
Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
Official maps
Half-Life 2: Deathmatch has the following official maps included:
Weapons
Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).
Dedicated server
Notes
Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike
Half-Life 2.
Players can't collect wooden planks after destroying wooden boxes. This is unlike
Half-Life 2.
Since the 20th anniversary of
Half-Life 2, the x64-bit build of HL2DM (hl2_win64.exe, srcds_win64.exe, bin/x64) is available, however it's impossible to run it due to missing DLLs.
See also
External links
- Half-Life 2: Deathmatch on the Combine OverWiki
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - (Archived) Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - (Archived) HL2:DM Cups and Leagues
GoldSrcHalf-Life (also on PS2) • Half-Life: Further Data • Half-Life: Uplink • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Decay (only in PS2) • Deathmatch Classic
Source
Source 2Related