VRAD (Source 2): Difference between revisions

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Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer, using CPU.
Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer, using CPU.


In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed.
In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting. VRAD2 and the old CPU lighting compiler have been removed as of the Armory Update.
{{Confirm|Does VRAD3 requires ray-tracing support on {{hla|1}}, {{dota2|1}} and {{svrh|1}} aswell?}}
{{Confirm|Does VRAD3 requires ray-tracing support on {{hla|1}}, {{dota2|1}} and {{svrh|1}} aswell?}}



Revision as of 11:37, 18 November 2024

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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.

In Counter-Strike 2 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting. VRAD2 and the old CPU lighting compiler have been removed as of the Armory Update.

Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.

VRAD3 currently only support all NVIDIA RTX and AMD RX 6000 series (or later/other RDNA2) cards. Intel Arc currently not yet supported.

Games with VRAD2

Games with VRAD3

Valve

Third-party

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

See also