VRAD (Source 2): Difference between revisions
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Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?
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Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer, using CPU. | Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer, using CPU. | ||
In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting | In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting. VRAD2 and the old CPU lighting compiler have been removed as of the Armory Update. | ||
{{Confirm|Does VRAD3 requires ray-tracing support on {{hla|1}}, {{dota2|1}} and {{svrh|1}} aswell?}} | {{Confirm|Does VRAD3 requires ray-tracing support on {{hla|1}}, {{dota2|1}} and {{svrh|1}} aswell?}} | ||
Revision as of 11:37, 18 November 2024
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 counterpart of
Source 1's VRAD.
Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.
In Counter-Strike 2, VRAD3 requires a GPU with ray tracing support to both preview and bake lighting. VRAD2 and the old CPU lighting compiler have been removed as of the Armory Update.

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.
VRAD3 currently only support all NVIDIA RTX and AMD RX 6000 series (or later/other RDNA2) cards. Intel Arc currently not yet supported.
Games with VRAD2
- All
Source 2 games except
Counter-Strike 2, and newer versions of
Dota 2 (since 2023/2024).
Games with VRAD3
Valve
Counter-Strike 2
Dota 2 (later version)
Half-Life: Alyx (later version)
SteamVR Home (later version)
Third-party
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.
See also
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