Trigger weapon strip: Difference between revisions
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Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
Bug:Will crash the game if non player/NPC entity enters the trigger and passes the spawnflags. [todo tested in ?]
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(Added hdtf only keyvalues.) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Kill Weapons|intn=KillWeapons|boolean|Don't drop weapons, remove them directly instead.}} | {{KV|Kill Weapons|intn=KillWeapons|boolean|Don't drop weapons, remove them directly instead.}} | ||
{{KV|Remove All Ammo|intn=KillAmmo|boolean|Removes all of the players ammo as well.|only={{hdtf}}}} | |||
{{KV|Strip Parkour|intn=StripParkour|boolean|Removes the parkour item alongside the weapons.|only={{hdtf}}}} | |||
{{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 04:08, 7 November 2024


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CTriggerWeaponStrip |
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trigger_weapon_strip
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.


Keyvalues
- Kill Weapons (KillWeapons) <boolean>
- Don't drop weapons, remove them directly instead.
- Remove All Ammo (KillAmmo) <boolean> (only in
)
- Removes all of the players ammo as well.
- Strip Parkour (StripParkour) <boolean> (only in
)
- Removes the parkour item alongside the weapons.
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Flags
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Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.
Categories:
- CBaseTrigger
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs