Volumetric lighting: Difference between revisions
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* [https://www.youtube.com/watch?v=sGArfKK-DXg Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)] | * [https://www.youtube.com/watch?v=sGArfKK-DXg Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)] | ||
*{{w|Volumetric_lighting|Volumetric lighting}} | *{{w|Volumetric_lighting|Volumetric lighting}} | ||
[[Category:Graphics | [[Category:Graphics]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Technical]] | [[Category:Technical]] | ||
Revision as of 06:18, 14 September 2024
Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only
Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most
Source 2 games have support for Volumetric lighting by default.
Media
Native Support
Source
Source 2
| Game | Supports |
|---|---|
| Yes | |
| Yes | |
| Yes |