Trigger weapon strip: Difference between revisions
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Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
Bug:Will crash the game if non player/NPC entity enters the trigger and passes the spawnflags. [todo tested in ?]
In code, it is represented by the
Robotboy655 (talk | contribs) |
SirYodaJedi (talk | contribs) No edit summary |
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{{lang}} | |||
{{CD|CTriggerWeaponStrip|file1=hl2/hl2_triggers.cpp|base=CTriggerMultiple}} | |||
{{this is a|brush entity|name=trigger_weapon_strip|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} | |||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 13:23, 19 August 2024


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CTriggerWeaponStrip |
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trigger_weapon_strip
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.



CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Kill Weapons (KillWeapons) <boolean>
- Don't drop weapons, remove them directly instead.
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Flags
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Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.
Categories:
- TODO rewrite lang to LanguageBar
- CBaseTrigger
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs