VRAD (Source 2): Difference between revisions
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Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?
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== Games with VRAD3 == | == Games with VRAD3 == | ||
=== Valve === | |||
* {{cs2|4}} | * {{cs2|4}} | ||
* {{Dota2|4}} (later version) | * {{Dota2|4}} (later version) | ||
* {{hla|4}} (later version) | * {{hla|4}} (later version) | ||
* {{Svrh|4}} (later version) | * {{Svrh|4}} (later version) | ||
=== Third-party === | |||
* {{Sbox|4}} | |||
{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}} | {{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}} |
Revision as of 08:49, 26 July 2024
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 counterpart of
Source 1's VRAD.
Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.
In Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.

VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.
Games with VRAD2
- All
Source 2 games except
Counter-Strike 2, and newer versions of
Dota 2 (since 2023/2024).
Games with VRAD3
Valve
Counter-Strike 2
Dota 2 (later version)
Half-Life: Alyx (later version)
SteamVR Home (later version)
Third-party
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.
See also
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