Volumetric lighting: Difference between revisions
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'''Volumetric lighting''' is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[List_of_third-party_Source_games|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | '''Volumetric lighting''' is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[List_of_third-party_Source_games|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | ||
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* [https://www.youtube.com/watch?v=sGArfKK-DXg Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)] | * [https://www.youtube.com/watch?v=sGArfKK-DXg Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)] | ||
*{{w|Volumetric_lighting|Volumetric lighting}} | *{{w|Volumetric_lighting|Volumetric lighting}} | ||
[[Category:Graphics API]] | |||
[[Category:Glossary]] | |||
[[Category:Technical]] |
Revision as of 12:17, 12 July 2024


Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most Source 2 games have support for Volumetric lighting by default.
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
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Yes |
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Yes |
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Yes |