VRAD (Source 2): Difference between revisions
		
		
		
		
		
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 Confirm:Does VRAD3 requires ray-tracing support on Half-Life: Alyx, Dota 2 and SteamVR Home aswell?
		
	
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'''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].  | '''VRAD3''' is the [[command-line]] tool that calculates and embeds lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].  | ||
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*[[VRAD]] - {{source|4|nt=3}} counterpart.  | *[[VRAD]] - {{source|4|nt=3}} counterpart.  | ||
*[[QRAD]] - {{gldsrc|4}} counterpart.  | *[[QRAD]] - {{gldsrc|4}} counterpart.  | ||
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[[Category:Level Design]]  | |||
Revision as of 11:03, 12 July 2024
VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the 
 Source 2 counterpart of 
 Source 1's VRAD.
Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer, using CPU.
In 
 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.
VRAD3 is also available in Half-Life: Alyx and Dota 2 in later updates.
Games with VRAD2
- All 
 Source 2 games except 
 Counter-Strike 2, and newer versions of 
 Dota 2 (since 2023/2024). 
Games with VRAD3
 Counter-Strike 2
 Dota 2 (later version)
 Half-Life: Alyx (later version)
 SteamVR Home (later version)
Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.
See also
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