Trigger weapon strip: Difference between revisions
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Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
In code, it is represented by the
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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_weapon_strip|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} | ||
{{sensor brush}} | {{sensor brush}} | ||
Revision as of 17:06, 17 May 2024


trigger_weapon_strip
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.


CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
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Flags
|
Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.
Categories:
- TODO rewrite lang to LanguageBar
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs