Dimensions: Difference between revisions

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#REDIRECT [[Dimensions (Half-Life 2 and Counter-Strike: Source)/en]]
* For {{gldsrc|4}} games, see [[GoldSrc Dimensions]].
** For {{cs|4}}, {{czero|4|nt=3}}, and {{czeror|4|nt=3}}, instead see [[GoldSrc Dimensions#Counter-Strike]].
** For {{dod|4}} dimensions, see [[Day of Defeat Mapper's Reference]].
** For {{ricochet|4}}, additionally see [[:category:Ricochet_Level_Design#Constructing Elements|Ricochet Level Design]].
* For most {{src|4}} games, including {{hl2|4}} and {{css|4}}, see [[Dimensions (Half-Life 2 and Counter-Strike: Source)]].
** For {{csgo|4}} dimensions, see [[Counter-Strike: Global Offensive/Mapper's Reference]].
** For {{l4dseries|4}} dimensions, see [[Dimensions/Left 4 Dead|Dimensions in the Left 4 Dead Series]].
** For {{tf2|4}}, see [[Team Fortress 2 Mapper's Reference]].
** For {{dods|4}} dimensions, see [[Day of Defeat: Source Mapper's Reference]].
** For {{as|4}} dimensions, see [[Alien Swarm Mapper's Reference]].
* For {{src2|4}} games:
** For {{VRHome|4}} and {{hla|4}} dimensions, see [[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting#Units|Environment Tutorial: Hammer and Basic Lighting]].
** For {{cs2|4}} dimensions, see [[Counter-Strike: Global Offensive/Mapper's Reference]] (same dimensions apply).
** For {{dota2|4}} dimensions, see [[Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh]].
 
== See also ==
* [[Unit]]
* [[Quake unit]]
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Revision as of 05:44, 8 February 2024