Volumetric lighting: Difference between revisions
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'''Volumetric lighting''', also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[ | '''Volumetric lighting''', also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[List_of_third-party_Source_games|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | ||
Most versions of {{Source2|4}} have support for Volumetric lighting by default | Most versions of {{Source2|4}} have support for Volumetric lighting by default |
Revision as of 12:55, 16 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
![]() |
YES |
![]() |
YES |
Using models/textures to fake volumetric lighting
Using vollight_stainedglass.mdl |
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