Trigger push: Difference between revisions
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Note:In
changing this keyvalue via "Point At..." creates a new "angles" property. Copy its value to "Push Direction".
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{{code class|CTriggerPush|triggers.cpp}} | {{code class|CTriggerPush|triggers.cpp}} | ||
{{ModernBug|{{l4d2}} Does not affect Common infected and witches}} | {{ModernBug|{{l4d2}} Does not affect Common infected and witches}} | ||
{{ModernBug|{{csgo}} Does not affect [[drone]]s {{confirm}}}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:13, 16 July 2023
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CTriggerPush |
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Template:Entity It is a trigger volume that pushes entities that touch it, except those with a parent.
Template:ModernBug Template:ModernBug
Keyvalues
- Push Direction (pushdir) <angle>
- Angles indicating the direction to push touched entities.


- Speed of Push (speed) <integer>
- The speed at which to push entities away, in inches / second.
- Scale force for alternate ticks (alternateticksfix) <float>
- If nonzero, scale the force by this amount when running with alternate ticks. This fixes problems with an overly large force due to the longer frametime on when running with
sv_alternateticks 1
.
- Trigger on Start Touch (triggeronstarttouch) <boolean> (only in
)
- Trigger on start touch instead of on touch.
- Only Falling Players (OnlyFallingPlayers) <boolean> (in all games since
) (also in
)
- Only affect players if they are falling (and not pressing jump).
- Player fall speed (FallingSpeedThreshold) <float> (in all games since
) (also in
)
- A player must be falling this fast for them to be pushed.
Flags
TriggerPush:
- Once Only (possibly means set velocity rather than apply acceleration) : [128]
- Affects Ladders (Half-Life 2) : [256]
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Inputs
- SetPushSpeed <integer > (only in
)
- Set the push speed in inches / second.
- SetSpeed <integer > (only in
)
- Sets the push speed. Still takes alternate tick keyvalue into account.
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Outputs
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